Lt. Commander
Join Date: Dec 2007
Posts: 120
# 111
11-24-2010, 04:54 AM
Quote:
Originally Posted by Voyager235 View Post
so how here understands what i am saying here
I am sorry, but I do not understand this post no matter how hard I try.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 112
11-24-2010, 05:40 AM
Quote:
Originally Posted by mister_dee
I am sorry, but I do not understand this post no matter how hard I try.
Are you sure? Have you dialed to eleven yet?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 113
11-24-2010, 05:44 AM
Quote:
Originally Posted by MustrumRidcully View Post
Are you sure? Have you dialed to eleven yet?
When my clock strikes thirteen, I may understand.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 114
11-24-2010, 07:02 AM
Quote:
Originally Posted by mister_dee
I am sorry, but I do not understand this post no matter how hard I try.
basicely i am putting my foot down and saying to the people who play KDF more then FED about the Federation having a carrier,and the Klingons are whining,''no Carrier for the Feds please,NO Carrier,and other whining.im saying instead of the Federation getting a Carrier,let us have a,''Kick the Klingons back to Qro'nos'' Battleship,ok
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 115
11-24-2010, 07:09 AM
Quote:
Originally Posted by Voyager235 View Post
basicely i am putting my foot down and saying to the people who play KDF more then FED about the Federation having a carrier,and the Klingons are whining,''no Carrier for the Feds please,NO Carrier,and other whining.im saying instead of the Federation getting a Carrier,let us have a,''Kick the Klingons back to Qro'nos'' Battleship,ok
Then I suggest you make a new thread since you don't want a carrier, or a serious investigation whether the Klingon carriers need to rebalanced or some kind of specific counter for them is required.
Based on what you say you want some kind of instawin proboat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 116
11-24-2010, 07:41 AM
Honestly I wouldn't care if it were underpowered for pvp, (I don't pvp anyway) I just really, really want to see an akira carrier. Hands down my favorite ship, and I've always liked that description of it rather than the on-screen flying cannon.
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Join Date: Dec 2007
Posts: 120
# 117 BFAW and CSV dont count
11-24-2010, 10:47 AM
Beam: Fire at Will and Cannon: Scatter Volley CANNOT be considered a 'counter' to carrier pets as they require you to use your weapons.

The carrier can summon fighters AND shoot at full DPS at the same time. An opponent must stop delivering DPS and employ at least one full volley on clearing those fighters.

If my other buffs are already charged, this could not only cost me 50k+ damage that I would have dealt from that volley, PLUS the cooldown I must suffer as a result of using abilities on the same subsystem.

In the mean time my target has been healed for god knows how much, probably by the very carrier I am trying to destroy.

Carrier pets introduce a huge imbalance...

If I dont clear them then...
  • My opponent gets extra DPS for free
  • My bare shield facings are vulnerable from several directions
  • I cant target anything reliably as there is a ton of flotsam getting in the way
  • My team is less likely to focus fire

If I do clear them then...
  • I waste DPS
  • I allow my opponent to heal up
  • I break focus fire
  • I'm not concentrating on the actual target who could then run, hide, or flank me

If we have to keep frickin' carrier pets then they should either get a MASSIVE nerf, or the feds need to get them too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 118
11-24-2010, 11:11 AM
No carrier........ &*(^ battlestar
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 119
11-24-2010, 11:37 AM
Quote:
Quote:
Originally Posted by Zutty View Post
Beam: Fire at Will and Cannon: Scatter Volley CANNOT be considered a 'counter' to carrier pets as they require you to use your weapons.
As oppossed to what?

Quote:
The carrier can summon fighters AND shoot at full DPS at the same time. An opponent must stop delivering DPS and employ at least one full volley on clearing those fighters.
Or like when a BoP goes against a Cruiser with its tactical/Photonic fleet escort (summoned by the player), you can choose to ingore the NPC's and suffer whatever happens or deal with them them attempt to deal with the Cruiser.

Quote:
If my other buffs are already charged, this could not only cost me 50k+ damage that I would have dealt from that volley, PLUS the cooldown I must suffer as a result of using abilities on the same subsystem.
Like chess STO has to be thought out a little ahead in what aspect a player intends to react in any given situation.

Quote:
In the mean time my target has been healed for god knows how much, probably by the very carrier I am trying to destroy.
True of any target in any game that has a healer doing thier job.

Carrier pets introduce a huge imbalance...

If I dont clear them then...
  • Quote:
  • My opponent gets extra DPS for free
  • - same for any summoned NPC pet- its free.
    Quote:
  • My bare shield facings are vulnerable from several directions
  • fortune of war and being in a hostile enviroment.
    Quote:
  • I cant target anything reliably as there is a ton of flotsam getting in the way
  • This is way too true and why I have suggested the CoX mastermind pet system as a model.
    Quote:
  • My team is less likely to focus fire
  • This is not the fault of the carrier or its pets, as team work is an individual choice.

If I do clear them then...
  • Quote:
  • I waste DPS
  • How? the pets are clear and you should have the chance to use this to your advantage. Team work is the key, or are you expecting to solo-kill a carrier?
    Quote:
  • I allow my opponent to heal up
  • True-fortunes of war. This happens anytime any vessel successfully pulls your antention away from them.
    Quote:
  • I break focus fire
  • Not the carriers fault
    Quote:
  • I'm not concentrating on the actual target who could then run, hide, or flank me
  • Fortunes of war again. If i can make you too busy to bother with me in combat then I have accomplished my goal. This is a tactic used by almost all vessels, or did you think GW,TYKR, and the other AoE's that require emediate response where for the fun of it? Its there to weaken you and cause you to quit shooting the me.

Quote:
If we have to keep frickin' carrier pets then they should either get a MASSIVE nerf, or the feds need to get them too.
I'll drop carrier pets when they do away with photonic fleet, tactical fleet NPC's and make mines easier to ignore in combat when I tab target. Otherwise the only real problems with the carrier is;
Lag caused by the number of NPC's in play. This is not an issue so much of Cryptic as the game has a minmum PC requirment needed to play and some players may have older PC's like me which will slow down due to NPC spam. I changed my setting pvp and all is fine.
Targeting, as its next to impossible to select a player over a NPC using TAB to target and with all the NPC's cluttering up the view its hard to mouse target sometimes. The TAB aspect should be easy to fix, but the visual clutter is a problem for better minds than mine as its always been considered difficult to target a single person within a crowd.

Every other aspect of the carrier is fine and to be honest unchanged from before the pet updates it recieved. Otherwise its a big very slow Cruiser with pets and not near the "OP" beast most believe it to be.
The pets are the key. We need fewer pets with better attributes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 120
11-24-2010, 11:50 AM
Quote:
Originally Posted by Zutty View Post
The carrier can summon fighters AND shoot at full DPS at the same time.
Considering the carrier does not have as many weapon slots and a really sucky turn rate, I don't think the term "full DPS" does apply when compared to other ships.

And I've yet to see a carrier being able to hide, flank or run from anything. :p

Quote:
Originally Posted by Zutty View Post
An opponent must stop delivering DPS and employ at least one full volley on clearing those fighters.
Yes, that's the whole point of escort duty. Your goal is not even to destroy the carrier (although this is a worthwhile effort for the entire team) but merely to negate its presence (->pets) on the battlefield. Without fighter support, the carrier becomes but a nuisance, and as soon as its fighter shield is gone it looses a big deal of combat value compared to other ships including yours, as it really does take a while to spawn them again.

Quote:
Originally Posted by Zutty View Post
If we have to keep frickin' carrier pets then they should either get a MASSIVE nerf, or the feds need to get them too.
They were just buffed because people ignored the pets, which isn't the point of the carrier. Cryptic wants you to deal with this ship in a unique way. Adapt your tactics accordingly dammit.

Here are some more anti-carrier tactics from an actual carrier pilot. Study them.

Also: No to a Starfleet Battleship. Not only does it not fit to the Federation (yeah yeah, I know, canon arguments are no fun), it also would be weird in Feds having a BB when the Klingons do not. The Negh'var should be the KDF's Battleship, but it ended up just being another cruiser.
Kahless, if so many players are absolutely unable to adapt their tactics and deal with carriers (despite it being definitively possible), then yes, remove them altogether before giving the Federation ships that are even more strongly meant for war than the Klingons have. I've never been much of a fan of the whole carrier idea in STO anyways - it's a fun gameplay mechanic, but it quite simply isn't very Star Trek (same as with holographic fleet btw).

Quote:
Originally Posted by Roach View Post
This is way too true and why I have suggested the CoX mastermind pet system as a model.
How does it work there? I forgots.
I definitively agree about the targeting issue, but as already mentioned that's not only a problem with the carrier - it bothers me regardless whether I play my Fed or KDF characters (I now switched to mouse targeting instead).
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