From your perspective that might explain FvK but there aren't any carriers in FvF so that being the reason people dont PvP has some holes in it. I'd say the bigger issue in general is people can't handle losing (as can be seen so regularly with people leaving in mid battle because the score leans heavily to the opposition)
If you read what I wrote you will notice I used the phrase "already problematic".
And of course I am sure most people simply don't wish to PvP.
No it's honestly not a L2P issue at all. It's a overwhelming cloud of pets - inability to target - outnumbered - out damaged - unbalanced issue.
Outnumbered my swarms of little ship. Numbers aren't everything.
You're never unable to target - it's just harder. That is not the same. Scramble Sensors also makes targeting more difficult, doesn't mean it's OP. If you actually want to deal with the pets, you don't care about targeting anyway - use are effects like Scatter Volley, Torpedo Spreads, Charged Particle Burst, Photonic Shockwace, Gravity Well, Tyken's Rift or Eject Warp Plasma. If you have so much trouble targeting, deal with the spam first.
I still have no real clue if Carriers have become OP or not because the signal to noise ratio with all this whining and moaning is too bad. So far I am more overwhelmed by Klingons (or Feds) because I am too lazy to coordinate my team when no one else does.