Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
11-26-2010, 06:15 PM
Quote:
Originally Posted by Sekrit_Agent
[*]TR-116A: Don't understand how this is obviously game-breaking? It's just another rifle as far as I can see.[/list]
In PvP,it can shoot through walls.

In 2375, Science Officer Chu'lak used a TR-116 rifle to murder fellow Starfleet officers Hector Ilario, Greta Vanderweg, and Zim Brott aboard Deep Space 9. Chu'lak modified the rifle with a micro-transporter, which allowed him to beam the bullet into another room, only 8-9 centimeters from its target. An exographic targeting sensor allowed Chu'lak to scan through walls and target victims anywhere on the station from his quarters. -Memory Alpha
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
11-26-2010, 10:21 PM
Quote:
Originally Posted by someStarTrekfan12
In PvP,it can shoot through walls.
Indeed.
If you target through a friendly you can stay safely hidden behind several walls and snipe in piece. (literally)
Not that I ever done that and made the opposing team RQ...

Even in PvE it can be somewhat game breaking. Bypass shields you say? Why I never...
(still using it once in a while at Admiral)


I'm for them putting it in the C-Store but should come with a jumbogigantic price tag.(talking Gal-X price range here)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
11-26-2010, 11:09 PM
Quote:
Originally Posted by Sekrit_Agent
I'm good with Mission Replay and UGC for now to help fill the content gap. I'd like to see Cryptic take advantage of this slightly lowered demand and do more stuff like weeklies, bug cleanup, and C-store stuff.

There's some severe game design issues as well but that's another thread.

As for the items at infinite level:
  • RMC: You already get EPS Power Transfer as an Engineer which gives you +25 to all systems for 30ish seconds. Not gamebreaking, sorry.
Thats exactly the point: You get this ONLY by being a engineer (or having choosen it from preorder). It is class specific, and adding that particular device would not only take away somthing from that class, but also add a advantage to people with too much money. Now if the item remains at it's current settings (hence not leveling with you) I am fine with it in the C-Store, but not if it levels.

Quote:
Originally Posted by Sekrit_Agent
  • Automated Defence Turret: Will take your word for it, ok. But would be nice to jailbreak this for the masses.
Ya... This would greatly help people in Terradome... again... it shouldn level.

Quote:
Originally Posted by Sekrit_Agent
  • TR-116A: Don't understand how this is obviously game-breaking? It's just another rifle as far as I can see.
You don't???? A weapon that pr default can shoots through walls? You REALLY don't see how that is game breaking? Imagine if a whole team had theese weapons and the other didn... They could just stay hidden throughout the entire match.
No...

Quote:
Originally Posted by Sekrit_Agent
  • Chromodynamic Armor: I'll give you the benefit of the doubt on this too but again would be nice to jailbreak this.
Sure... in it's default form, to help you get started I can only support this one...

It comes down to your suggestion that they should level... I hate that idea. I have no issues with people being able to buy theese thing from the C-store (well actually I do, but I accept that it will happen eventually) to give new chars a good start in the game, but making them level just adds unfair advantages in high end play, especially PvP.

You may have the cash to vaste on digital stuff but not everyone does. This stuff is overpowered for it's level, but where it is atm it dosn't make much diffrence, becasue you can barely PvP down there. So eventually Star Trek Online would become a game of "who has the most money".

Leave them as they are, and add them to the C-Store... That's OK, but no leveling.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
11-27-2010, 04:02 AM
This levelling items fad is brought about by WoW's new thing where you get a suit of armour that levels up with your character.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
11-27-2010, 03:51 PM
Ah well on the TR-116. But I really want that. A dress and suit, not so much. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
11-27-2010, 04:04 PM
Quote:
Originally Posted by anazonda View Post
Thats exactly the point: You get this ONLY by being a engineer (or having choosen it from preorder). It is class specific, and adding that particular device would not only take away somthing from that class, but also add a advantage to people with too much money. Now if the item remains at it's current settings (hence not leveling with you) I am fine with it in the C-Store, but not if it levels.
I have it. It's on a 5 minute cool down and triggers battery cooldown when used. It's not a game breaking item, and I don't even slot it for many of my builds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
11-27-2010, 10:40 PM
Quote:
Originally Posted by CWRicheson View Post
I have it. It's on a 5 minute cool down and triggers battery cooldown when used. It's not a game breaking item, and I don't even slot it for many of my builds.
My point is if it was leveling with you. I am fully aware that it is not gamebreaking as it is (as clearly indicated by my posts).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
11-27-2010, 11:41 PM
Quote:
Originally Posted by Sekrit_Agent
I wanted to take advantage of the sale but...there's zero that I'm interested in.

What would be nice to add to the store, ESPECIALLY now that the game's been out almost a year. All the preorder folks have certainly gotten their money's worth at this point. This is a shamelessly easy revenue generator. No more than 240 points each please!
  • Del Taco Type 8 Shuttlecraft
  • Red Matter Capacitor (especially since this is equivalent to EPS Power Transfer)
  • Automated Defense Turret
  • TR-116A Rifle
  • Forward Phaser Bank and Rear Phaser Bank Set (would be nice on Excelsior maybe)
  • Neodymium Deflector Dish
  • Multi-Spatial Personal Shield
  • Chromodynamic Armor

Make all these items level up with the player (infinity symbol). Alternately if you don't want them in the C-Store, dump them on the lifetimers. But none of these are gamebreakers.

I would argue that flooding the game with Breen BOs (serving on Federation starships no less ) is miles more gamebreaking than these few devices. Going forward, for the weeklies, your "big gift" should be an infinite level item like this and other items should be little trinkets that are interesting collector's items but not necessarily useful. And one per week please, at this rate we'll all need wayyy more inventory space.

The bottom line is you're giving out a little too much "stuff" and you need to stretch the assets you already have.
This is ridiculous. You contradict yourself at every turn.

If there's nothing left in the C-Store you want to buy, well, you should have waited until the sale before you went and bought everything. Now you expect the developers to turn over our pre-order and lifetime rewards to you?

The sad thing is they probably will so they can turn you over for an extra few bucks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
11-28-2010, 05:30 AM
RMC for everyone would indeed throw balance off, and especially greatly in favour for engineers.

With EPS + RMC you can get 100+ on ALL power levels for 10 seconds.
Weapons, Shields, Engines, Aux, the whole bunch.

And that extra power can easily tip the balance of power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
11-28-2010, 06:09 AM
I vote no to this proposal.
Reply

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