Lt. Commander
Join Date: Dec 2007
Posts: 120
# 141
11-29-2010, 06:42 AM
Quote:
Originally Posted by Splutter
Crazy idea, but wouldn't it be more fitting for the federation to have a "combat turret-deployment vehicle"?

There'd be a lot of balancing required, but this seems to:
- give the federation a cool new toy.
- give the klingons something else to worry about.
- does not (necessarily) lead to a million new npcs on the map.
- enforces the idea that the federation are primarily defending their own borders, not building warships to conquer the galaxy, nor are they sending their personnel out to die like flies.


No.

Add a holoship deployment ship instead.


Because, why use fighters or turrets if you can summon whole holo battleships at will?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 142
11-29-2010, 11:30 AM
Quote:
Originally Posted by claydermunch View Post
No.

Add a holoship deployment ship instead.


Because, why use fighters or turrets if you can summon whole holo battleships at will?
you seem to be very adept at going around and saying NO to many people, lets hear your thoughts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 143
11-29-2010, 11:46 AM
Quote:
Originally Posted by LittleTerribleRomulan
Did I hear something about cat food in the fed's replicator banks? That's just wrong....lol
SHHHH!! They're convinced its pate'.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 144
11-29-2010, 12:01 PM
Quote:
Originally Posted by Roach View Post
SHHHH!! They're convinced its pate'.
(talking with a mouth full) Whut.....it isn't?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 145
11-29-2010, 12:09 PM
Quote:
Originally Posted by SHARKFORCE View Post
(talking with a mouth full) Whut.....it isn't?
Its gourmet, that why the funny taste. Enjoy.
I'll get my pointy cracker thingies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 146
11-29-2010, 09:26 PM
Quote:
Originally Posted by Nerubian_Assasin1
you seem to be very adept at going around and saying NO to many people, lets hear your thoughts.
err... i already made my point clear. earlier in this thread and another even.


Why build a carrier when you can summon holographic battleships that hurt?
Or if you really need fighters: why not a squadron of holo fighters?


The Tech is there, we are using it. Sci officers get to summon holographic battleships.
One would think that this path of technology gets primary attention from the engineering corps.

yknow. because it can summon ******n battleships out of thin air? ships that fire torpedoes? and phasers? And are actually quite bothersome if you skilled into holotech?
yknow?
Summonable Holoship = better than any sort of carrier you could ever come up with, and you can NEVER explain away the fact we are actively using a tech that allows sci officers to summon a small fleet of holoships.


If i were the head honcho of Starfleet, ANY admiral, engineer or other kind of dude coming into my office proposing a carrier in light of this summon holo fleet tech, would get led behind a shed to be mercykilled because the sheer amount of stupidity that officer apparently has contracted is not curable at that point.

yknow.



holoships = better than fighters (fluff wise)

Id pump all resources needed towards a project that produces ships that summon holoships at will.
Because its seriously awesome.

screw carriers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 147
12-01-2010, 11:03 AM
The balance should be fixed... I mean, I like winning against Klingon as Feds and loosing to Feds as Klinong. It's the Challenge.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 148
12-01-2010, 11:52 AM
I'm tired of typing up responses to these Fed Carrier demands and/or KDF Carriers are OP threads, so I'm just going to let StormShade answer for me:

Quote:
Originally Posted by StormShade
Carriers?

As has been mentioned many times, Beam Array: Fire at Will, Cannon: Scatter Volley, Eject Warp Plasma, and others are all great abilities to limit a carriers effectiveness.

Klingons are far away from being the unstoppable powerhouse that many of you seem to think they are. I know this because I play a Klingon, and I can tell you I lose more matches than I win.

If you're having trouble facing off against Klingons, try asking a Klingon how to beat them. Almost every single one of them will tell you what your team needs to do in order to counter anything they do. However, PvP is a team based game.

If you actually expect to run into a PvP match, not work with your teammates, and still be able to faceroll your keyboard for the win, it's time to wake up and smell the disruptor burns.

It's almost always going to be the better organized team that wins. Space combat in STO is a very tactical game. It requires strategy, skill, and a knowledge of how different skills interact.
If you want to beat Carriers, here's an example on how to do it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 149
12-02-2010, 06:57 AM
Quote:
Originally Posted by Katic View Post
I'm tired of typing up responses to these Fed Carrier demands and/or KDF Carriers are OP threads, so I'm just going to let StormShade answer for me:
First, Cryptic are clearly interested in keeping the game balanced, and they have done many sweeping nerfs in the past.

Second, just because I complain about imbalance, DON'T ASSUME I DON'T KNOW HOW TO PvP.

Quote:
Originally Posted by Katic View Post
If you want to beat Carriers, here's an example on how to do it.
Warp plasma is a reasonably good trick, but we don't all run Cruisers/Nebulas.

YES, I know I can use Beam: Fire at Will and Cannon: Scatter Volley, and I do. As I have already explained though these reduce your DPS onto an actual player target.

While a fed wastes time shooting down the 50+ pets that have been spawned, the Klinks gain an enormous tactical advantage. They can heal up, regroup, recharge powers, etc... all because the carrier doesn't lose anything by launching pets.

The fundamental problem here is that a carrier can launch a crap-load of pets to keep opponents busy, AND still perform a function in the team, be it healing, DPS (don't BS me, a carrier CAN do measurable DPS), or whatever...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 150
12-02-2010, 08:00 AM
After playing KvF through the tiers, I'm not entirely sure how much difference carriers make - the results have been mostly klingon-victories regardless of the ship choice (some very good players - and it's been great fun, but being entirely honest the cruiser/science/escort relationship on the Fed team often doesn't appear to work).

Quote:
Originally Posted by Zutty View Post
The fundamental problem here is that a carrier can launch a crap-load of pets to keep opponents busy, AND still perform a function in the team, be it healing, DPS (don't BS me, a carrier CAN do measurable DPS), or whatever...
From my point-of-view a carrier does do terrible dps.

The question is whether "having to deal with a carrier" requires more work than "not having to deal with a carrier"... and the answer is: obviously yes.

Giving the federation a carrier would solve that, but add to the 'red team vs blue team' feeling, as we're becoming 2 clones... I'd rather see a photonic fleet thingy/turret deployer/anti-carrier-ship/whatever.
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