Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Quick Question: Diplomacy XP
10-31-2010, 03:58 PM
Hiya, after an unsuccessful forum search ive plumbed for asking you guys, I apologise if this has already been covered and ive missed it.....

Will we be able to use the Foundry tools to create Diplomatic missions that reward DXP?
If not are there any plans to introduce this in the future?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-02-2010, 03:57 PM
thats a question I think many have wondered. I have already planned for one

its always good to plan for UGC content and Ill plant the storylines up when it comes out
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-04-2010, 12:04 PM
Bump, because I really want to know the answer to this one as well.

Having UGC diplomatic missions would really help to reduce the current grind for diplomatic xp. More importantly, some of the best storytelling will involve some non-combat objectives and background material.

On the other hand, having UGC diplomatic missions would reduce the current grind for diplomatic xp. If you get my drift. I'd hate to see a way for diplomatic xp to get farmed with a bunch of gamed fast-click diplomatic missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-08-2010, 02:58 AM
This was something I was wondering as well, as one of my episode ideas will require no combat so giving SOMETHING for actually doing it would be nice hehe.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-14-2010, 03:24 AM
/bump for dev attention
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-03-2010, 02:07 AM
I dont think this will be possible because once it would be available people would exploit it (even the most of us wont do it), giving for example 1000 DXP for going to a spot 10 meters away.

Cryptic want and will be able to control "game-balancing" things like loot, xp, dxp, bonusses, etc.

Otherwise you as a company are not able to keep up the requested service in the quality.

"Maybe" some of the greatest developed mission of the Foundry will be implemented in STO, get rewards xp and dxp, but a this point the authors will lose any control over it.

Regards, Stargazer
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-03-2010, 04:14 AM
It would be quite nice if, simply, from time to time they take some popular and well tested maps and Cryptic itself chosses and adds ingame rewards for them, chosing the ammount of XP and such involved.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-03-2010, 04:38 AM
I think XP rewards are going to scale with averages, so, if, for example, a player has just made Commander, well, missions at that level tend to reward players between 200 and 275 XP, so all Com.1 players finishing a UGC mission will get ~238 XP for combat missions, so as not to be an exploit, while RAUH Feds or M.Gen. KDF players will make somewhere between 4-500 XP per mission.

Average rewards for missions of that level seems to be a fair way to go. Where with Diplomacy, we always see reduced XP & Merit rewards +10 DXP, so I think that should hold true for noncombat UGC, preserve the balance, alleviate the "sameness" of the grind without providing an exploit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-03-2010, 08:30 AM
I too am curious about the DXP potential here. We KNOW from the Devs that authors will NOT be able to assign mission rewards of any sort (XP value or otherwise), but that the missions are supposed to scale. It would be fantastic if non-combat missions automatically grant some DXP. Even if minimally, say 3-5 points instead of 10? Or similar.

I suppose that ideally, in the future (however far off it might be), part of the Mission Design process might include setting the Mission Type before creating the mission. Combat, Exploration, Diplomatic, etc. Perhaps this could be part of the formula for the mission payout. In other words, by establishing the mission type beforehand, the author identifies which XP type will be used by the Foundry Tool itself to determine payout.

This could be particularly beneficial in the long run, where it was possible to "Fail" a Diplomatic mission for example by attacking a target before reaching a diplomatic solution.

I'd certainly like to hear a Dev response to the OP.

maj!
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