Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-03-2010, 06:01 AM
Well, ok, but you need to fix the weapon points etc, coz they still fire from where the old costume was.

Also, there needs to be a feature (or another mob group) so you can place a Dreadnought.

How else are you supposed to have boss battles?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-03-2010, 08:28 AM
Quote:
Originally Posted by Firix
Well, ok, but you need to fix the weapon points etc, coz they still fire from where the old costume was.
Really? When I applied the Galaxy-X costume to a Federation Battleship, the phasers seemed to be coming out of the right place.

Quote:
Originally Posted by Captain_Revo
costume changing can become very cool.

if you want a klingon ship to fight along side you, make a starfleet mob and then change the skin to a klink. same with ground forces. that way the klingon ship or ground force will then aid you, at least within their sphere of attack

In the NPC group Tab there isa drop down menu that says "Friendly, enemy and Neutral" when I selected friendly my selections didn't seem to change, so I don't think you have to use the costume option to have friendly Klingons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-03-2010, 10:02 AM
Quote:
Originally Posted by Tuskin
In the NPC group Tab there isa drop down menu that says "Friendly, enemy and Neutral" when I selected friendly my selections didn't seem to change, so I don't think you have to use the costume option to have friendly Klingons.
they may have updated it since i last checked that feature, back in beta there was no option.

it also depends if they will do this for every race or not. either way its helpful.
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