Lt. Commander
Join Date: Dec 2007
Posts: 120
1) Branching conversations.

2) NPC Contacts can be made into enemies.

3) Diplomacy XP rewards for non-combat missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-04-2010, 06:24 PM
Quote:
Originally Posted by Lysander_X View Post
1) Branching conversations.

2) NPC Contacts can be made into enemies.

3) Diplomacy XP rewards for non-combat missions.
2) NPC Contacts can be made into enemies. <<------ THIS Yes Please!

Unless there is a way and I just can't seem to figure it out?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-04-2010, 07:17 PM
I've added your suggestions to the voting system I'm setting up on Google Moderator! Please feel free to contribute more!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-04-2010, 07:20 PM
Action tags.

The ability to make an object of contact do something when the interactions are completed.

Ex

Place marker 4 warp in 4 bop's

Or have contacts beamup/warp out when the last interaction is complete
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-04-2010, 07:49 PM
Can you explain that in a little more detail?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-04-2010, 07:52 PM
Add to the list:
1] Rotational coordinate added to X,Y,Z so we can rotate exactly when placing.
2] Read out of coordinates when I play the map, i.e. tell me the X,Y,Z of where I am standing, so I can use it to place stuff exactly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-05-2010, 01:01 AM
Quote:
Originally Posted by Lysander_X View Post
1) Branching conversations.
Yes.

There are two subelements here:

- Branching Conversatioins Leading to branching Storylines. That is probably a bigger feature.
- Branching Conversations to provide additional mission info or text without affecting the flow of the mission.

And a related element:
- Non-essential conversations. Simply said, just having some NPCs with a dialog that doesn't lead to any story advancement, purely for flavor and immersion.

There is a way to fake it with having them say just one thing, but we always NEED MOAR.
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