> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
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- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Has it been determined that this is not working properly in preview mode?
I have all of the wander settings set to max. On my space map, my ships crawl around like they've been fed downers. On my ground map, everyone just stays where they are.
So some further research has discerned that Jobs interacts with most consoles. If you look at items in the Details window, and you can see little red mannequins in the picture, that means it can be interacted with as a Job. Not all items are labeled in this fashion, though.
I'll add this to the main post too, but "Wander" is limited in functionality until your project's first publish. After that, the navigation information will be generally up-to-date, with each publish updating it. Previewing (aka "Play Map" button) BEFORE the first publish will result in Wander doing nothing.
I hope this helps clear up some of the confusion.
I'd also like to add some means of knowing which objects come with Jobs, since not all do, but it's probably not systemic or anything.
i actually build and published some kind of test map,
just to learn the features...
my problem is:
i wanted to set up animated non-attacking npcs,
so ive chosen a neutral squad and gave them an idle animation.
chat, wander and jobs are turned off.
so duration and weight shouldnt be important (as i understood it)
if i preview the map within the foundry it works,
but after publishing they just stand there and do nothing...
anything i forgot or is there something not working properly?
[quote=Allerka;3202529]Awesome, that all makes sense, though none of it solves my particular issue (making friendly and hostile NPCs fight each other). :p
I'm having the opposite problem. I wanted to make a mission where the Terrans and the Remans were forming an alliance and they just beat the crap out of each other. Was wondering if there was a way to make them play nice.