> > > Hi Captains. Thank you for your patience! We've got our top Engineers checking in on the errors you are reporting. More updates as they become available, so watch this announcement section. < < <
Update! We are aware of the queues players are currently in and are working to get you all in as fast as possible.
Update! We are aware that some players are seeing an error upon login and are working to resolve this.
Jolan tru Captain!
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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
I had a mission where it would have been nice to make my objects move. For an example, a Comet that does not move isn't really a comet.
At the end of some dialog, I wanted the "bad guy" to beam away while leaving you (the mission player) stranded on a planet. But I could not because I could not get the "bad guy" to beam away once the dialog was complete. So he ends up just standing there.
Also, I wanted to do something with the Nexus in my mission, unfortunately, this was not happening. I ended up having to change my complete story line to accommodate the Foundry's limitation. Foundry needs much for familiar Anomalies added to the arts, it would help a ton at letting us be creative. Only problem I have with Foundry at the moment is objects being stationary and the lack of anomalous objects.
Just my two cents for feedback, in case the Devs are ever looking for a way to improve the system.