I'd love to see variations of these minigames that are critical to missions.
Wouldn't it be great to be charting the orbit of a planet, or the passage of a comet, only to have the ships power systems to malfunction? Then you have to beat a minigame in a particular time before you fall into the gravity well of the planet (or the comet hits you, etc...)?
If a person failed, they could just restart (like what happens in many missions already).
Crewmen are running around "getting things back online" all the time in episodes of the shows. I'd like to see that element in STO. It would get us much more involved with our own ships, regardless of deck layouts, and make them more critical to missions.
I think these ideas are silly and don't belong in Star Trek Online.
Remark the cat who glances toward you
In the light of the nebula in sector space
You see the border of his coat is striped like a waveform band
And you see the corner of his eye twist like a knob that span.
He considered many a low retort
In the sandy heat of Risa's resort
He flitted about the neutral zone
From Vulcan's Forge to Sela's own
And the Ferengi sighed as he scratched his lobes
"You'd really had thought that he shouldn't post."
And who would ever suppose that that
Was old friend Thomas the Cryptic Cat.