> > > Hi Captains. Thank you for your patience! We've got our top Engineers checking in on the errors you are reporting. More updates as they become available, so watch this announcement section. < < <
Update! The queue is clear for now :) Thanks for your patience as we worked to get all players in.
Update! We are aware that some players are seeing an error upon login and are working to resolve this.
Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Well, I'm not so sure keeping it in closed beta would be such a good idea, I mean, as it stands there are some core features in the current build of Foundry, and stress testing is better then only a few people testing it.
As well, it lets us future foundry users get a taste and familiarity with the Foundry system, so that eventually when it goes live, the learning curve won't be there.
I'm sure by the time Foundry hits live, alot of these identified shortfalls will be implemented. Even with the simplest tools, you can see the creative work arounds players are implementing to see their vision for stories. As we get closer to having more tools on par as to what the actual mission designers have, it will be very impressive what Foundry will provide the overall playerbase as far as content.
I truly believe this is the horse that Cryptic should bet on, ensuring not to drop its developement after season 3.
1. as the developer suggests, have a map transfer
force field up, you hit the console...it transfers you to a different copy of the map without a force field.
2. you lie
you trigger a BO pop up and have them say
Sir, I am detecting a force field ahead around the corner but I think we can shut it down from this console.
even if they ignore it, they will not be able to do anything else until they hit the console.
1. as the developer suggests, have a map transfer
force field up, you hit the console...it transfers you to a different copy of the map without a force field.
2. you lie
you trigger a BO pop up and have them say
Sir, I am detecting a force field ahead around the corner but I think we can shut it down from this console.
even if they ignore it, they will not be able to do anything else until they hit the console.
3rd option, leave the forcefield up and work some dialogue in concerning a site to site backdoor transfer security glitch.........after you've done some fancy reconfiguring on a console, trigger the map transfer to beam you across to the other side.
3rd option, leave the forcefield up and work some dialogue in concerning a site to site backdoor transfer security glitch.........after you've done some fancy reconfiguring on a console, trigger the map transfer to beam you across to the other side.
that too
although option 2...the lie ...has one advantage.
when they do add the ability to take down a force field...it would be the easiest
to change over
just a thought