Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-11-2010, 03:32 PM
Quote:
Originally Posted by Telaura View Post
Would you be willing to share what presets you use for your wanders, so that we may experiment with them in an effort to get our NPCs to be as awesome as yours?
Note that I never used the word "awesome" :p

That said, I'll check right now and update you...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-11-2010, 03:46 PM
Quote:
Originally Posted by The.Grand.Nagus View Post
Note that I never used the word "awesome" :p

That said, I'll check right now and update you...
Awesomeness is implied in the fact that they wander.

And, cheers mate!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-11-2010, 03:50 PM
Alright, I'm using the basic config that automatically generates when you enable wander, except with "wander weight" turned all the way up. The reason is explained here:

"The way the Behavior works is that every state lasts for a specified duration (Wander Duration, Idle Duration, Chat Duration, and Jobs Duration). Once that state is completed, the code randomly selects another state, using the weights provided by the user (Wander Weight, Idle Weight, Chat Weight and Jobs Weight). If a state is disabled, its weight is effectively 0 since it cannot be chosen. Likewise, if a state's weight is 0, it will not be chosen. Otherwise, a weighted random choice is selected and the AI does that state's behavior."

http://forums.startrekonline.com/sho...d.php?t=191608

Basically, the higher somethings "weight" is, the more likely it will happen.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-11-2010, 03:52 PM
Quote:
Originally Posted by The.Grand.Nagus View Post
Well, fortunately it has on the maps I've done. I guess I'm just lucky.
Probably, hehe.

The first time I used 'em, before they took the foundry down, they worked for me. Now they don't. *shrug* Probably all related to the wacky pathing on foundry away team maps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-11-2010, 06:37 PM
Quote:
Originally Posted by The.Grand.Nagus View Post
Alright, I'm using the basic config that automatically generates when you enable wander, except with "wander weight" turned all the way up. The reason is explained here:

"The way the Behavior works is that every state lasts for a specified duration (Wander Duration, Idle Duration, Chat Duration, and Jobs Duration). Once that state is completed, the code randomly selects another state, using the weights provided by the user (Wander Weight, Idle Weight, Chat Weight and Jobs Weight). If a state is disabled, its weight is effectively 0 since it cannot be chosen. Likewise, if a state's weight is 0, it will not be chosen. Otherwise, a weighted random choice is selected and the AI does that state's behavior."

http://forums.startrekonline.com/sho...d.php?t=191608

Basically, the higher somethings "weight" is, the more likely it will happen.
This worked for the space NPCs, but the ground NPCs are still motionless.


Which makes me a sad panda.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-11-2010, 07:27 PM
Quote:
Originally Posted by Telaura View Post
This worked for the space NPCs, but the ground NPCs are still motionless.


Which makes me a sad panda.
It worked for mine in the Klingon mission "Imperial Rule". But there are any number of factors that could come into play, such as whether its an interior map or a planet/ground map(which my mission is). I really have no idea though.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:57 PM.