I didn't see them in the roadmap, but is there any way we will be able to customize enemy stats (For the purposes of making a scene where you take out an important character with 1 shot), or add more functionality to the costume creator (Say, if I wanted to make my costume-created chars. shorter)?
This is definitely something which could be exploited, and there for likely won't make it in. That said, more tools to customize NPCs may well show up later on down the road.
Well, how about an option to simply add special powers to NPCs, rather than take away. So, provided they are must-kill enemies, you can know exactly what the players are fighting.
(For example, a group of Borg infected bops, all of them with beam overload 3 and tractor beam, could be an interesting mini-boss - and the code would KNOW you're fighting X bops at least, and that they're of at least X difficulty)
Overall, I just want more mob flexibility than we currently have, it just seems extremely limited.
After a certain point in the lifespan of the foundry, I could see missions getting stale due to this inflexibility and the market just getting flooded with missions that while the stories may be different, the overall feel will start to grow stale and mundane after awhile.
At any rate, love the foundry, It will make a great addition to this game, but I do have some concerns about how long the foundry will exactly keep people busy for the long term without more flexibility when it comes to customizability of mobs / NPCs.