Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
12-14-2010, 07:11 AM
Quote:
Originally Posted by RachelGarrett View Post
Problem is, that the Foundry won't let you create a dedicated objective for "Go to xyz". The objective will be named after the sub-mission that starts on the map there. Since it's quite annoying to have a "Go to XYZ System" in huge yellow letters stuck on top of the mission tracker for the first map of your mission I also decided to put the directions only into the dialog (highlighted of course) and the short mission description.

Would be nice though, if one could place Reach Marker objectives in sector space and social zones.

Regards,
Rachel
I definitely agree; this feature would be very hepful
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
12-15-2010, 07:47 AM
So, I'm still working on the KDF version of "Diplomatic Delivery" where you fight an Undine spy. The problem is all Undine NPCs come with a mission level requirement of 45. Now, I could use some other type of NPC and just put an Undine costume on it, but the attacks wouldnt be right. And the same problem goes for the ship. If I put an Undine costume on a Fed ship, for example, it will be firing Fed weapons. Considering this is such a low level Fed mission, I kind of hate making it a level 45 requirement. What do you guys think?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
12-15-2010, 10:31 AM
I'd probably go with a skinned Romulan ship for now, since Romulans at least use plasma weapons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
12-15-2010, 11:40 AM
Quote:
Originally Posted by The.Grand.Nagus View Post
So, I'm still working on the KDF version of "Diplomatic Delivery" where you fight an Undine spy. The problem is all Undine NPCs come with a mission level requirement of 45. Now, I could use some other type of NPC and just put an Undine costume on it, but the attacks wouldnt be right. And the same problem goes for the ship. If I put an Undine costume on a Fed ship, for example, it will be firing Fed weapons. Considering this is such a low level Fed mission, I kind of hate making it a level 45 requirement. What do you guys think?
I discovered this the first day I logged on to the Foundry closed beta. Much to my horror my five part mission series was dead in the water by the fact that they intended to limit the Udine to lvl 45.

To make matter worse I quickly discovered that I could not have Klingons fight Klingons or other KDF friendly species for that matter (I'm guessing this hasn't been changed as they seemed suggest it wasn't an easy fix). So I was stuck putting costumes on enemy factions in hopes of it working... it is an unfortunate stop gap and one I don't see getting changed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
12-15-2010, 01:58 PM
Quote:
Originally Posted by Axterix
I'd probably go with a skinned Romulan ship for now, since Romulans at least use plasma weapons.
What would you recommend for the ground NPCs?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
12-15-2010, 04:36 PM
In that mission, there's was only the one ground undine, right? Just the ambassador/boss? And if I remember correctly, he was the melee type, not the psi-type. So I'd probably go with some sort of boss beasty, as opposed to a humanoid race.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
12-15-2010, 06:49 PM
Quote:
Originally Posted by Axterix
In that mission, there's was only the one ground undine, right? Just the ambassador/boss? And if I remember correctly, he was the melee type, not the psi-type. So I'd probably go with some sort of boss beasty, as opposed to a humanoid race.
Well, I tried using Mastiff enemies wearing Undine costumes, and unfortunately they dont have an attack animation so their just standing next to you doing nothing. I also tried out a Rom Warbird wearing an Undine ship costume, and the movement just doesnt seem right. I'm thinking maybe I should just use real Undine and let it be a high level mission.
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