1) I've not noticed any lag on my end
2) Yep, this one is a pain
3) You aren't meant to solo fleet actions but yep, once again ouch on the super fast respawn timers and the super idiotic run speeds of some of the mobs
Yeah there is lag. Horrible lag. The worst lag I have experienced in any game going back to running Doom on a 2400 baud modem. This is what happens...
1) Press forward
2) Server Stopped Respond 1sec
13)Move one step forward
14)Type in zone chat "Omg I moved")
15)Wait 2 minutes to see it post
16)Wait another too minutes to read the following reply "Lucky..."
17)Then another 2 minutes to read comment in the zone chat "Thats it. Im canceling my subscription. More money for me I guess."
18)Inch my way to a death fall.
19)2 minutes later Im respawned and hit beam up as soon as I can. Lag gone.
Totally agree on the spawn rates, it's a freakin joke. Even with a full team it's wipe city. Adjust the spawn rates, Cryptic, for god's sake! These battles are meant to be fun, are they not? There's nothing fun about wipesville.
Another thing, player respawn places are different for members of the same team (I'm guessing you just go to whichever one is closest when you die), resulting in people being cut off and unable to reach their teammates because of the enemy respawn rate, which results in death trying, and respawn at the same respawn point again, cut off and unable to reach teammates.
Despite Fleet action intending to be group missions, I think the respawn rates should be disabled when only one person is in the instance. I believe that If a person is willing to spend 7 or 8 hours on a fleet action, they shouuld have a sporting chance to actually complete it. It may seem counter intuative, but if players have a remote chance of completing the mission, then more people will join in the fleet action since there is an incentive to attempt the mission, even solo. With story line PVE missions, the game automatically adds other players to the mission, despite the fact that I want to play them solo. If this is common for PVE, then making the fleet actions more like PVE story line missions will have the same effect.