Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-17-2010, 11:35 AM
Excellent Idea...I'm gonna try to find a way to implement this idea into my missions.

Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-17-2010, 05:45 PM
A big thank you to @Ashter who told me about [Desert Rock XS 02] objects that would make a much better replacement to the Light Ray objects I was using!

Thanks @Ashter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-17-2010, 06:13 PM
I wasn't certain if this was your approach from your original post, but when I replicated your suggestion , I used any old object and gave it a negative y so that it wasn't visible but still close to the NPC. Seemed to work just fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-17-2010, 06:58 PM
Quote:
Originally Posted by mygod_itsfullofstars View Post
I wasn't certain if this was your approach from your original post, but when I replicated your suggestion , I used any old object and gave it a negative y so that it wasn't visible but still close to the NPC. Seemed to work just fine.
Yes, any old object will do as long as it's under the map. Kirkfat uses Volcanic Flowers in his video tutorial of this little trick!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-18-2010, 02:27 AM
Yeah... I'm Digging the volcanic flowers...
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