Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 'Selling' your mission
12-19-2010, 08:02 AM
This question I hope has an easy answer, but I rather expect that won't be the case. I've been looking for some feedback for the missions that I have written, but so far they seem to be all but neglected with a little traffic on one and no traffic on the other that I can tell. That actually leads me to my question:

What best helps to 'sell' a mission to the playerbase, and thus gets you traffic. Is it a popularity contest that means only the 'best' known people will get traffic? Is it because I'm not in a fleet and can't go 'hey my mission is up, check it out? Is it because I have stayed away from missions with major amounts of combat? Does the episode description need to be changed? Could they simply need new names for the missions?. What quality draws you towards trying out a mission someone else has created.

I ask these questions now since the Foundry is in beta right now, we don't have a large influx of missions being created and uploaded right now. Once the system moves over to the Holodeck though, I expect things to become even 'worse' as the number of searchable missions increases geometrically. Conversely, my question might be a moot one because there will be a larger number of players willing to try out missions, but I have a feeling that most people will only bother with those missions that get the highest possible rankings.


Now for the 'advertising' if you will. The 2 missions I have published are Digging in the Past and Keeping up with the J'Sens. If you are so inclined take a look and tell me if you think you would play it, or if you choose to, what you think of it so that maybe I won't have to ask in the future what I need to do so people will play it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-19-2010, 09:06 AM
I think getting noticed on Tribble without a fleet sponsorship will be next to impossible unless the growing movement to balance reviews gains sufficient momentum. Right now, the fleet members are the ones with the name recognition because the number of reviews they get puts them at or near the top of every list. Once you've played an awesome "PlayerX" mission, then most likely you'll play another "PlayerX" mission even if it has no reviews. This will carry itself onto Holodeck and continue in the same fashion with even more dire result as even greater name recognition even greater reviews per mission will be required in order to stand out from the crowd.

This is why I think a movement towards balancing the reviews is something to be started now (as the forums suggest) so that we all have a fair shot at having our content played and reviewed, for good or for bad. Hopefully, the momentum created by this "review balancing" moevement will carry forward to Holodeck and allow for more players to find the Foundry useful and worthy of using (as opposed to just giving up due to fleet monopoly of the Foundry).

Viva la Review Balancing!

(PS, play Where's Maldo Part 1 when the Foundry missions become available again)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-19-2010, 09:16 AM
If I am not mistaken, after someone does a UGC mission, it comes off thier list.

So as the Big ones get done..they work thier way through the list to some that have not had
a lot of attension.

So given time, all adventures will be tried. I hope.
Do keep in mind it is Tribble...not the main server.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-19-2010, 09:25 AM
Personally, I think if missions were authored and categorised based on their content (Science, Tactical, Engineering) there might be a better way to get an audience for your work.

For example if your mission contains zero combat (as all my efforts to date have) and are focused on scientific areas of the Federation with a bit of fix-it interaction with objects at science outposts, I would like to be able to categorise it a science mission.

I'd also like to be able to browse the Science and Engineering categories and would probably play a lot of those missions, since I find the combat in STO to currently be very tiresome.

I know everybody keeps going on about "oh, the Federation is at war, it's a war game" but ultimately, all Star Trek was always about exploration and diplomacy, no matter how often it was puncutated with battle.

"It's five year mission to explore strange, new worlds, to seek out new life and new civilisations" ring a bell?

And the war has to end some time. Fingers crossed there is some non-combat content being seriously developed by mid-late 2011 at the latest.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-19-2010, 09:26 AM
Good point, but I still say that, for each rated mission a player chooses, he were to play an unrated one, the Foundry would be a much more balanced place.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-19-2010, 09:59 AM
Quote:
Originally Posted by castmodean View Post
This question I hope has an easy answer, but I rather expect that won't be the case. I've been looking for some feedback for the missions that I have written, but so far they seem to be all but neglected with a little traffic on one and no traffic on the other that I can tell. That actually leads me to my question:

What best helps to 'sell' a mission to the playerbase, and thus gets you traffic. Is it a popularity contest that means only the 'best' known people will get traffic? Is it because I'm not in a fleet and can't go 'hey my mission is up, check it out? Is it because I have stayed away from missions with major amounts of combat? Does the episode description need to be changed? Could they simply need new names for the missions?. What quality draws you towards trying out a mission someone else has created.

I ask these questions now since the Foundry is in beta right now, we don't have a large influx of missions being created and uploaded right now. Once the system moves over to the Holodeck though, I expect things to become even 'worse' as the number of searchable missions increases geometrically. Conversely, my question might be a moot one because there will be a larger number of players willing to try out missions, but I have a feeling that most people will only bother with those missions that get the highest possible rankings.


Now for the 'advertising' if you will. The 2 missions I have published are Digging in the Past and Keeping up with the J'Sens. If you are so inclined take a look and tell me if you think you would play it, or if you choose to, what you think of it so that maybe I won't have to ask in the future what I need to do so people will play it
well once I can play misisons again, im gonna try something different to advertise my mission: make a video trailer of it
Im also trying to nag my fleet tinto playing- im on the starbase UGC and update my weiki pages regularly.

People like the guys over at STOKED can also help with that too. you just need to hit hard and expose yourself- erm your misison as much as possible
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-19-2010, 10:53 AM
My advice would be to market it properly in the description. Also, let em know if it is space or ground centered.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8 Problem
12-19-2010, 11:05 AM
I see this a real problem. It dose not matter how good your work is no one sees it. A better review system is needed and it is only going to get worse once there is 10,000 missions oniline. People will set it to 5 stars and just leave there meaning new people will never get there mission play no matter how good it is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-19-2010, 01:59 PM
I don't think there can really be a better review system. A better categorization/tagging system might be possible. But you have to keep your expectations realistic on what players will be willing to do to review a mission. A comment and a number of stars seems realistic, but what else?

I also think that the ratio of content producers and content consumers on Tribble is different then on Holodeck. I would guess that a notable majority of players active on Tribble right now are producers and so spend a lot of time creating their stuff. I personally do exactly that, and I don't have much time for other people's content now, and I wouldn't be surprised if other people on Tribble have the same issue. But I also think a majority of people that will produce content is already on Tribble, but only a minority of people overall are even on Tribble to check out the Foundry-generated content.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-19-2010, 06:48 PM
I'm inclined to agree with Mustrum. The ratio of players to creators is probably much more heavily tilted towards creators right now, as we're the most enthusiastic ones about getting involved in this. I'm literally the only person in my fleet that's fiddled with the Foundry, but most of them are looking forward to merely playing UGC when it comes to Holodeck with no intention of making their own missions.

I've tried to do initial reviews for newly-published missions to help people get started, but 1: I can only do so much, and 2: most of the missions I've played, unfortunately, have been pretty terrible, which kills my motivation to keep reviewing. I suspect that may be another factor that will keep people away (i.e. they try out a couple new unreviewed missions, said missions are very rough and unpolished, and that turns them off from trying out further missions that aren't "proven" successes in the future).
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