Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-21-2010, 01:38 AM
I will agree on difficulty issues IF <<<

the mission does not have more than 2 regular mobs agroable at a time
or a major boss AND more than a weak mob.
or have more than 1 regular mob ambush at zone in


so if you put 2 stong mobs abushing at zone in.....people will give you ratings of 2..and thier right
if you make unkillable boss fights...Boss plus 2 other mobs..........folks will give ya a 1, because
it is unplayable...to them

When you write a mission for other players it is NOT thier responcability to be uber geared.
It is YOUR responcibilty to make it fun and playable by the AVERAGE player.

The challange lvl is in the hands of the PLAYERS not you. They get to choose where to set
the difficulty slider...not you.

If your main concern is making the adventure challanging enuff...you have already failed.
Make it fun, interesting.....challange is a function of the game already, it doesn't need your help.


MEOW
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-21-2010, 02:07 AM
If it's a bug, just shrug it off, really.

If the review says something is too hard, well, that might just be a personal opinion of the player in question, just like he might not like your story. If a lot of people say it's too hard, you might want to reconsider.

I personally tend to use larger-then-usual enemy groups in space. Stuff like 6 frigates or a battleship and a cruiser. Beyond that, I tend to also add NPC allies that help you. Some might see that as too difficult, especially once they go to Advanced or Elite difficulty. But - my goal is to have a challenging and interesting fight at normal difficulty. I disagree with the notion that the difficulty is (only) in the player's hand. If the difficulty system didn't suck as much as it does, I wouldn't care, but playing on Elite is tedious and no fun at all to me, and so I build missions that are fun to me at lower difficulty levels. Just like I make stories that I am interested in. Not everyone has to like these missions, and if they review it accordingly, that's fair.
And there is certainly a possiblity I am going too far in some cases.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-21-2010, 02:31 AM
I try and keep Ground Battles to the following recipe... No more then two groups at one time... and High End enemies should be balanced with a low-level group.

If You Need more Action you can add EQUAL numbers of Groups on each side of equal strength. In Space I can easily Handle 1 Battleship group, 1 cruiser2 and 1 fighter 2. Again, if I need more action I'll add Groups equally to both sides.

It is a simple Matter to Explain Extra Allied ships or Ground forces... I'll use something Like "Transmit Coded Message to Task Force Omega" to bring in the re-enforcements... this makes your Captain appear to be Crafty and Sly... With a Back-up plan... Very Trek Like..

The Exception is the "Free for All" type encounter where everyone is shooting at everyone. This "Last Man Standing" type encounter is not limited to the number of groups because everyone is Hostile to everyone else.

I Have found this to be a good balance... Your Results or Opinions May Differ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-21-2010, 08:09 AM
Quote:
Originally Posted by Freebird2010 View Post
So you are saying every mission should be made doable for a LT rank player and therefore be easy for an admiral? Yes, that's what you are saying.

They can take that difficulty slider and stick it.
No, I'm saying exactly what I said, and I never used the word "easy" in my post. Try to read what was actually written.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-22-2010, 11:21 PM
Quote:
Originally Posted by Freebird2010 View Post
Hello,

I have noticed some unfair reviews and ratings given to missions in the foundry. Not just my missions, but others as well. Unfortunately, people expect everything to be perfect in this beta version of the Foundry, and are very quick to blame the author for every bug in the mission, or their inability to win the battles. The complaint that irritates me the most is when they give a bad rating because it was too hard for them. Donít blame the mission creator for your failures in the game!

I test each mission with all three classes in all three classes of ships to make sure it isnít too easy or too hard, and Iím sure most other creators also test the published versions of their missions. I also have some people in my fleet test them too, and make adjustments accordingly. One such reviewer says omg QQ omg QQ I couldnít turn my ship I was defenseless! Well, thatís an attack, and you need to learn how to survive or counter it. I make my missions to be challenging without the ridiculousness of dealing with the Elite difficulty mode. Yes, you will likely die a time or maybe even two and have to respawn, but you will have no injuries to deal with.

Here are the things that are the most irritating I have seen in reviews:

- Enemies donít patrol they just stand there Ė this is a foundry bug
- Shooting through walls Ė also a foundry bug on every map Iíve used
- Bridge officers donít follow you through interiors Ė also a bug due to improperly defined map walls
- Enemy was shooting the wrong energy type or using the wrong weapon Ė this is something that has to be done in order to make different factions behave as allies etc.
- Minimap was blacked out Ė this is a foundry bug on outdoor maps that seems to happen when you add objects to the map
- Mission was too hard Ė get better gear and abilities and skill them properly

If you are reviewing missions and did not bother to read anything in the foundry bugs thread or have not used the foundry yourself, please do not give bad reviews for things the creator has no control over. If you ďthinkĒ something was a bug in the foundry chances are it is, so give the author the benefit of the doubt and donít penalize them for it. Also, read other peoplesí reviews before you play a mission. If you see others have had no problems with it, then likely if something goes wrong it is something happening unique to you. Oh and if some dialogue boxes have a few typos in them, that just makes it look more like an authentic Cryptic made mission :p

Thanks for reading,

Stacy
Me and Judgemark would like to know what your misssion is so we can try it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-22-2010, 11:30 PM
Quote:
Originally Posted by Freebird2010 View Post
So you are saying every mission should be made doable for a LT rank player and therefore be easy for an admiral? Yes, that's what you are saying.

They can take that difficulty slider and stick it.
The enemies scale up, so they should be challenging regardless of the level of the person playing it. Ok maybe someone in a Miranda will have trouble, but the mission should be able to be completed by a Lt.C and still be challenging to an Admiral.

The difficulty slider is a reality. Some people, like me, think that normal is an absolute joke and never play on it. So I come across your mission and how am I supposed to know to turn the difficulty down?

Another thing is not everyone is that good at the game. While normal is no challenge to me, it may be for other people. So now you've made a mission that was a challenge for you, and other people might have trouble even do it.

I'm not sure why you're surprised about getting bad reviews based on the difficulty if this is your attitude.
I mean, go ahead and do whatever you want, but then don't complain about the consequences.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
12-23-2010, 03:14 AM
Quote:
Originally Posted by Nagorak View Post
The enemies scale up, so they should be challenging regardless of the level of the person playing it. Ok maybe someone in a Miranda will have trouble, but the mission should be able to be completed by a Lt.C and still be challenging to an Admiral.

The difficulty slider is a reality. Some people, like me, think that normal is an absolute joke and never play on it. So I come across your mission and how am I supposed to know to turn the difficulty down?

Another thing is not everyone is that good at the game. While normal is no challenge to me, it may be for other people. So now you've made a mission that was a challenge for you, and other people might have trouble even do it.

I'm not sure why you're surprised about getting bad reviews based on the difficulty if this is your attitude.
I mean, go ahead and do whatever you want, but then don't complain about the consequences.
Well I know for MY mission- i placed a warning in the description to play at normal- advanced if you have a team of less than 3 captains total. The intention behind my missions was to make it challenging and fun to play. However due to foundry bugs, my mission difficulty is tone down somewhat with me placing reinforcements at some of the harder junctions in the game. I do a LOT of what I believe to be thorough play- testing of my own mission where I can sit back and observe the difficulty mode for players specced into a broad category. It goes without saying that some people may not have the kind of respect for a challenge like I do, but I do hope that when my mission does get played- people will be honest with me on it, and tell me where it is too hard. I tested with 3 different toons(2 at vice admiral) geared and specced differently
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18 Not new
12-23-2010, 04:20 AM
Some people are just mean. Kids leave bad feedback just to do it. They think funny or they just do not care
that you spent a week to make the mission. Seen people leave bad feedback on ebay.com the same way. Sucks but volume should take take of it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
12-23-2010, 04:52 AM
my advice is to stick to what you want to do. some people are just mean and will rate you poorly no matter what, some will rate you poorly because of their inability to complete a misison that dozens if not hundreds of other people have no trouble with. if you try to make it too easy, the majority will criticise you for making it too easy.

it can hurt to see your mission get one stars especially if not too many others have played it yet but its a slight risk you have to take. just shrug it off as best you can.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
12-23-2010, 05:42 AM
Quote:
Originally Posted by Captain_Revo
my advice is to stick to what you want to do. some people are just mean and will rate you poorly no matter what, some will rate you poorly because of their inability to complete a misison that dozens if not hundreds of other people have no trouble with. if you try to make it too easy, the majority will criticise you for making it too easy.

it can hurt to see your mission get one stars especially if not too many others have played it yet but its a slight risk you have to take. just shrug it off as best you can.
yeah- i hear you on that.

actually now that I look, i have 5 ratings, with an average of 1 star, but no one has left feedback, so I dont know where to look to fix. there is only 1 review that has 4/5 on it, but once again no commentary. Would the other 4 ratings be from when I have play- tested the mission right through to the end, but didn't leave any feedback on my own mission or give it a rating?
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