Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
12-20-2010, 01:54 PM
ive also found that giving the player a reason to kill mobs or ships directly is provides more immersion. currently with cryptic missions youll have objectives etc, and then along the way you have to kill mobs.

For me I am giving you a reason for that mob to be there, and why you have to deal with them and instead of them being just a random obstacle you have to deal with in order to progress to the next objectve.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
12-23-2010, 11:03 AM
Originally Posted by captbavo View Post
Nothing against Cryptic, but I am trying to stay away from kill X amount of enemies.

I actually used your checklist to make sure I wasn't producing Cryptic style missions.
LOL agreed. Its my hope to never make a quest someone would wish to never read but instead merely skip to the green text. That sort of design blows my mind. Why even bother?

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