Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-22-2010, 04:13 PM
Quote:
Originally Posted by Drakkos
That's exactly how they explained it away in Elite Force.

It's the new Bag of Holding.
Indeed, i think all they'd ever need to do is add aquick transporter effect to their appearance and disappearance.

I get the feeling my captain would constantly be visiting his CMO to get his back fixed up if he had to actually lug his assault weapons around.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-23-2010, 04:23 AM
Well, in essence, you wouldn't need to design for all 60 weapons individually.

You'd just have to design for one type of weapon and port that to all the others of a similar type.

Although I only used 1 sniper rifle in the Tabula rasa video, there were around 5-6 types.
But they were all of a uniform size, so it was only the meshes that changed.

So, you'd just have to code for Antiproton dual pistols, work out the mechanics of that, then port it to plasma dual pistols and so on, to choose an example.

And yes, in Tabula Rasa, it was only the active weapon you could see equipped at any given time, not the whole arsenal.
This was so you could see at a glance what weapon would be used when you hit draw weapon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13 haha yes
12-23-2010, 09:51 PM
I just posted this somewhere els in someones thread. This neeeeds to be done...
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