Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-26-2010, 06:31 AM
Quote:
Originally Posted by ZeroniusRex
Can you please elaborate? How is it horrible? What is happening?
In tighter corridors and in entrance ways, NPCs get stuck.

Entrance ways and doors are a particular nuisance due to them staying there and need to have you herd them out.

Most interior missions in both the standard game and in the Foundry have this issue.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-26-2010, 03:45 PM
Quote:
Originally Posted by Darren_Kitlor
Most interior missions in both the standard game and in the Foundry have this issue.
it's NOWHERE NEAR as bad in any of the Cryptic created interior missions. It was back in open beta but at least for the storyline stuff; they fixed most of those issues. I don't have my Boffs trying to run through walls; nor do I encounter NPC that can shoot through walls or the ceilings and floors in Cryptic made missions. I do all the time in Foundry created missions, and tht's not the mission desiger's fault. It's whatever pathing and beacon placement algorithym th Publishing process uses that causes these issues.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-26-2010, 06:38 PM
Quote:
Originally Posted by Armsman View Post
it's NOWHERE NEAR as bad in any of the Cryptic created interior missions. It was back in open beta but at least for the storyline stuff; they fixed most of those issues. I don't have my Boffs trying to run through walls; nor do I encounter NPC that can shoot through walls or the ceilings and floors in Cryptic made missions. I do all the time in Foundry created missions, and tht's not the mission desiger's fault. It's whatever pathing and beacon placement algorithym th Publishing process uses that causes these issues.
I agree. QFT
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-26-2010, 10:38 PM
Quote:
Originally Posted by Darren_Kitlor
In tighter corridors and in entrance ways, NPCs get stuck.

Entrance ways and doors are a particular nuisance due to them staying there and need to have you herd them out.

Most interior missions in both the standard game and in the Foundry have this issue.
It's not only on tighter corridors, it's on any corridors. I've made a habit of 'swinging wide" whenever I go from a hallway and turn into a room, but even then my away team gets caught up on the doorway (and these are the HUGE doorways, mind you).

Half of my time on Foundry missions is spent going back to coax a BOFF off of a wall that has something sticking off of it (like a Klingon ship hallway for example). Several times I've had BOFFs get caught up behind consoles close to walls, and had to spend several minutes setting rally points to get them freed up.

Don't even get me started on hallways or rooms with piles of crates in them...freakin' nightmare.

Personally, I haven't had as much of a problem with this on Holodeck since just around launch. Seems they fixed it up mostly there.

I think for most of us this effectively ruins an otherwise great addition to the game, so it'd be wise to spend some time fixing this bug.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-27-2010, 11:17 AM
Thanks for this detailed information, all.

I've forwarded all this onto the pathing guru, and he'll be investigating it.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:16 AM.