Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
12-29-2010, 06:07 AM
Great guide! Thanks for taking the time to put all this together and collect up all the little gems of keybind knowledge across the forum into a very informative post. This guide has encouraged me to dive right in and wipe out all the default key binds that annoyed me and completely customize things to my liking. Being able to save bind files for each character for ground and space is a great feature... am sure it will save me alot of headaches in the future.

/subscribed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
12-29-2010, 07:27 AM
I used these pointers months ago when I built my Admiral Escort. I have High yield torp (1&3), Cannon volley (1&3), Beam Overload 3, Attack pattern Alpha, Attack pattern Beta, and fire on my target all bound to the same key. I give it a couple taps, and all my buffs come up at once for a super alpha strike.

Whenever one of the cooldowns finish, I just hit the key again and constantly have my buffs going.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
12-29-2010, 09:29 AM
Quote:
Originally Posted by tranceaddict View Post
6.0 FAQ

Q: I want to be able to distribute my shields constantly during battle. You say you've done it, but you said it wasn't a toggle thingy. What gives?

A: I have bound the distribute shields command (/+power_exec Distribute_Shields) to my fire button. I use the space bar as my fire button; so everytime I press the space bar either I Fire Weapons or I activate a power. Distribute shields is one of those dozen powers.
I use auto-fire for everything but torps, so that doesn't work for me. However, I am thinking about adding the distribute shields command to each of my WASD buttons which obviously get pressed pretty much constantly. Is there any downside to this set-up?

Another question: Is there any way I can put my speed to full in battle pressing a button? I want to make a run-away key bind that includes evasive manoeuvres, power preset engines, popping an engine battery, and shields back. (Note that I picked up the idea, minus the full forward, from another thread I can't find right now).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
12-30-2010, 05:13 AM
Quote:
Originally Posted by tombargo View Post
I use auto-fire for everything but torps, so that doesn't work for me. However, I am thinking about adding the distribute shields command to each of my WASD buttons which obviously get pressed pretty much constantly. Is there any downside to this set-up?

Another question: Is there any way I can put my speed to full in battle pressing a button? I want to make a run-away key bind that includes evasive maneuvers, power preset engines, popping an engine battery, and shields back. (Note that I picked up the idea, minus the full forward, from another thread I can't find right now).
Okay, I have couple things to say first:

1. get away from autofire. there is no reason for anyone to be using this feature unless you are a dedicated healer who is not worried one iota about DPS. And, even then you shouldn't be doing it. You are doing your team a disservice because they can use all the focus fire they can get. About the only thing that should ever be put on autofire is a turret.

2. get away from WASD. it is the MOST inefficient use of effort. You can navigate much more efficiently using your mouse or joystick and use your keyboard for power activation only. Many will say otherwise, but I guarantee you can take any ship, point it in any direction AND activate powers faster than someone who WASDs and clicks to activate.

That being said, you can always do this:

w "+power_exec Distribute_Shields $$ +invertibleup"
a "+power_exec Distribute_Shields $$ +left"
s "+power_exec Distribute_Shields $$ +invertibledown"
d "+power_exec Distribute_Shields $$ +right"

(this assumes you use the piloting method where pushing up (w) means your ship rotates down; exactly like fighter pilots fly.)

Regarding your "full throttle/run away" question. I have three binds that manage these features:

1. Full Impulse

Alt+e "GenSendMessage Throttle_FullImpulse_Button FullThrottle"

For this bind the "Alt+E" keycombo is used to activate Full Impulse. This does not work during combat; but it will advance the throttle to 100% regardless.

2. Full Throttle

Numpadenter "throttletoggle"

This uses the number pad enter key to toggle the throttle between 0% and 100%. Basically, it is an on/off switch for the throttle.

3. GTFOOD (Get the F out of Dodge). You probably picked this up from me in another thread:

F8 "+Power_exec Reroute_Shields_Rear $$ +TrayExecByTray 8 5 $$ +TrayExecByTray 7 0 $$ +TrayExecByTray 8 7 $$ +TrayExecByTray 3 5 $$ GenSendMessage Throttle_FullImpulse_Button FullThrottle $$ +TrayExecByTray 3 4 $$ +TrayExecByTray 4 4 $$ StatsPreset_Load Preset_3"

Here, my F8 key is used to provide me with a way out of a less than favorable situation. Remember, keybinds activate in reverse; so, in the example provided, each time I press the F8 key the activation takes place in this order:

1. (StatsPreset_Load Preset_3) Set power to max engine power;
2. (+TrayExecByTray 3 4 $$ +TrayExecByTray 4 4) whichever EPtS is available;
3. (GenSendMessage Throttle_FullImpulse_Button FullThrottle) sets my throttle to 100% speed;
4. (+TrayExecByTray 3 5) Aux2Damp;
5. (+TrayExecByTray 8 7) Engine Battery;
6. (+TrayExecByTray 7 0) Evasive Manuvers;
7. (+TrayExecByTray 8 5) Deuterium Tank (if available);
8. (+Power_exec Reroute_Shields_Rear) Buff my rear shield to cover my a$$.

Does it seem a little excessive ... not at all. When everything is in place, there is no carrier, cruiser or sci vessel that stands a chance of following me. Escorts are hard pressed to make chase.

Hope that answers your questions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
12-30-2010, 05:32 AM
"GenSendMessage HUD_Root FirePhasers" added into a keybind instead of Fire all should allow one to spam fire without using torpedoes.

Excellent thread btw.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
12-30-2010, 10:03 AM
Nice Post...Time to get to writing Binds
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
12-30-2010, 12:40 PM
Hey Tranceaddict; Thank you for this little post on keybinds. It's perhaps one of the more useful and informative posts I've seen here to date. How did you find the time to do all this? I'm curious as to what you do for a living and why you have the time to produce such a lovely little screed. Great work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
12-30-2010, 01:04 PM
From a geezer whose reaction time isn't what it was, thank you for taking the time to put together this guide. I'm trying to get away from WASD and use the mouse for steering--where I've been running into problems is that the default keybinds for many of the commands--especially important commands calling for pressing cntrl or alt with a key--is a pain. Your guide is helping me to take care of that problem. Thanks and like the man said, "Time to get to writing binds."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
12-30-2010, 03:48 PM
Quote:
Originally Posted by tranceaddict View Post

Hope that answers your questions.
Well, it sure does and then some. Awesome, thank you very much!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
12-30-2010, 07:55 PM
Quote:
Originally Posted by tranceaddict View Post

7. (+TrayExecByTray 8 5) Deuterium Tank (if available);
What is the deuterium tank? I've been in the game since launch but have never seen/heard of such a thing. Did I miss some lootz somewhere?

Thanks again!
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