I entered the npc's names in every place I can find it but they all show up, for Interact With NPC, as "Speak to UGC Contact". Ho do I make that, for example "Speak to Dr. Rem" without doing Interact With Object?
On the map, in the properties for the contact.
There are several text fields.
Name is the private name used in your story logic.
Contact is the name that the player will see in the reticle and on the button prompts.
Default Text is the text that the contact will say when he's not giving displaying mission text. (It's flavor text.)