Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
12-31-2010, 09:24 AM
Quote:
Originally Posted by MavrykDH View Post
Understood, but if they don't have their own bridge officers than there is nothing to stop players from choosing the ships they want to play with, rather than restricted to those in the specific tier. Heck I keep seeing myself using the Olympic class as my primary medical healer ship because it looks the part.

I just think that allowing them to use whatever ship they can already use (eg Rear Admirals won't get access to the Tier 5 Retrofits and above as they add more tiers in) sits within the current settings that Cryptic has set up for BoFF equipment restrictions.
As I said, personal preferences. I think that an Admiral's squadron should "grow" with the rank of its commander, and this includes the strength and size of the ships that are part of this flotilla.

There's just so much more to gain in terms of progression if you start out with a couple of Saber-class escorts on your flanks and end with an entire squadron of cruisers at your beck and call. Both in terms of accomplishment ("I'm a Fleet Admiral, now I can finally requisition Galaxies. badass!") as well as a linear increase in difficulty - as more advanced ships would come with more abilities you could and might have to choose from to win an encounter.

To exemplify what I'm thinking about:
  • RALH: 2 ships, T1 (1 power)
  • RAUH: 2 ships, up to T2 (2 powers)
  • VAdm: 2 ships, up to T3 (3 powers) or 4 ships, up to T2 (2 powers) <-?
  • Adm: 4 ships, up to T3 (3 powers)
  • FAdm: 4 ships, up to T4 (4 powers)

This would mean that your "party UI" as a FAdm in space would look very much like it does as a Captain on ground. Four NPCs, each with 4 BO powers.

This system could also be modular, for example that ships will have a certain "point value" determined by its tier, and your rank determines how many points you can invest in the squadron you want to take into the fight - so that you can mix and match and show up with a single Galaxy at your side as a VAdm, or rather go for three Saber-class escorts...

Ahh, there are so many directions you can take this thing to!

Quote:
Originally Posted by MavrykDH View Post
I guess if you stick to mission maps that is so, but how about DSE's, Warzones or other wise? Would Squadrons be disabled?
That's a good question - though you could likely "tweak" high level DSEs to work with squadrons as well. The really interesting part will be PvP...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
12-31-2010, 03:52 PM
Quote:
Originally Posted by Valias
As I said, personal preferences. I think that an Admiral's squadron should "grow" with the rank of its commander, and this includes the strength and size of the ships that are part of this flotilla.

There's just so much more to gain in terms of progression if you start out with a couple of Saber-class escorts on your flanks and end with an entire squadron of cruisers at your beck and call. Both in terms of accomplishment ("I'm a Fleet Admiral, now I can finally requisition Galaxies. badass!") as well as a linear increase in difficulty - as more advanced ships would come with more abilities you could and might have to choose from to win an encounter.

To exemplify what I'm thinking about:
  • RALH: 2 ships, T1 (1 power)
  • RAUH: 2 ships, up to T2 (2 powers)
  • VAdm: 2 ships, up to T3 (3 powers) or 4 ships, up to T2 (2 powers) <-?
  • Adm: 4 ships, up to T3 (3 powers)
  • FAdm: 4 ships, up to T4 (4 powers)

This would mean that your "party UI" as a FAdm in space would look very much like it does as a Captain on ground. Four NPCs, each with 4 BO powers.

This system could also be modular, for example that ships will have a certain "point value" determined by its tier, and your rank determines how many points you can invest in the squadron you want to take into the fight - so that you can mix and match and show up with a single Galaxy at your side as a VAdm, or rather go for three Saber-class escorts...

Ahh, there are so many directions you can take this thing to!
I like the way this looks. But from the look of it, would you only be able to place a BOff of corresponding profession into a ship? That'd be my preference.

Also, would these ships take up space in your shipyard? Would you be able to custom outfit them? I don't mind working my BOffs up from a fragile little T1, so long as I can outfit it with top-of-the-line weapons and shields so at least the pup has a little bite.

Quote:
The really interesting part will be PvP...
I'd suggest this a good way to introduce a new 3 vs 3 pvp type for high level players; Fleet Engagements. Thee FAs bring in their 4-man fleets for 15-on-15 battles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
12-31-2010, 04:33 PM
Quote:
Originally Posted by Jexsam View Post
I like the way this looks. But from the look of it, would you only be able to place a BOff of corresponding profession into a ship? That'd be my preference.
Humm, I don't have a strong feeling either way. I could also see it in a way that the ships only provide a bonus to their Captain's powers if they are crewed by the "right" career - or vice versa, that it's not the BOs that come with certain powers but that they are instead locked to the ship type, and a correct BO will add his experience as a bonus.

I wouldn't mind if it would only work your way, though. It'd likely only affect my selection of BOs to promote to Captains, as I would go largely by style - meaning, I already have a fairly solid idea of how my fleet is supposed to look like in terms of ship classes.

We also have to keep in mind that this strict connection between career and ship category only exists in the Federation. The KDF is a different beast in that they don't have true science ships until T5, but two categories of DPS glasscannons.

Quote:
Originally Posted by Jexsam View Post
Also, would these ships take up space in your shipyard?
Huh. I don't think so - they'd likely get an extra tab. Though I could see it done using the existing ship system, too. This at least would hint towards the option of customizing them like our own ships. In fact, we might be able to give our newly promoted Captains the very ships we once used ourselves! Talkin' bout a legacy.

Quote:
Originally Posted by Jexsam View Post
Would you be able to custom outfit them? I don't mind working my BOffs up from a fragile little T1, so long as I can outfit it with top-of-the-line weapons and shields so at least the pup has a little bite.
I sure hope so!

Quote:
Originally Posted by Jexsam View Post
I'd suggest this a good way to introduce a new 3 vs 3 pvp type for high level players; Fleet Engagements. Thee FAs bring in their 4-man fleets for 15-on-15 battles.
Love that idea. That would surely be an epic battle, even if the strong PvE presence would turn it more into a sort of strategy-action-hybrid. But then again, wouldn't that make it all the more exciting and special?

My own vision would also allow Admirals to send off ships under your command to missions on their own, making them unavailable for a certain amount of time, but possibly having them return with rewards. The most obvious example would be to send a science ship into an exploration cluster, from which it'd return ~20 hours later with a bunch of anomalies you don't have to collect yourself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
12-31-2010, 06:23 PM
Quote:
Originally Posted by Valias
As I said, personal preferences. I think that an Admiral's squadron should "grow" with the rank of its commander, and this includes the strength and size of the ships that are part of this flotilla.

There's just so much more to gain in terms of progression if you start out with a couple of Saber-class escorts on your flanks and end with an entire squadron of cruisers at your beck and call. Both in terms of accomplishment ("I'm a Fleet Admiral, now I can finally requisition Galaxies. badass!") as well as a linear increase in difficulty - as more advanced ships would come with more abilities you could and might have to choose from to win an encounter.

To exemplify what I'm thinking about:
  • RALH: 2 ships, T1 (1 power)
  • RAUH: 2 ships, up to T2 (2 powers)
  • VAdm: 2 ships, up to T3 (3 powers) or 4 ships, up to T2 (2 powers) <-?
  • Adm: 4 ships, up to T3 (3 powers)
  • FAdm: 4 ships, up to T4 (4 powers)

This would mean that your "party UI" as a FAdm in space would look very much like it does as a Captain on ground. Four NPCs, each with 4 BO powers.

This system could also be modular, for example that ships will have a certain "point value" determined by its tier, and your rank determines how many points you can invest in the squadron you want to take into the fight - so that you can mix and match and show up with a single Galaxy at your side as a VAdm, or rather go for three Saber-class escorts...

Ahh, there are so many directions you can take this thing to!
I like this idea.

Edit: Here is my Version:
  • RALH: Ability to equip "BoFF Captain" to your current ship (1 power)
  • RAUH: 1 squadron ships, up to T2 (1 powers)
  • VAdm: 2 squadron ships, up to T3 (2 powers)
  • Adm: 3 squadron ships, up to T4 (3 powers)
  • FAdm: 4 squadron ships, up to T5 (4 powers)

Adding T5's would be solely dependant on them adding T6's for Admiral and Fleet Admiral players

Quote:
That's a good question - though you could likely "tweak" high level DSEs to work with squadrons as well. The really interesting part will be PvP...
My only concern with DSE's is the fact that you can have quite a few people in each instance (not sure the limits), and if everyone of those players brought in 4 squadron members, if that would put a strain on bandwidth, resources or whatever causing the instance to lag or other instabilities?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
12-31-2010, 06:32 PM
Quote:
Originally Posted by Valias
Humm, I don't have a strong feeling either way. I could also see it in a way that the ships only provide a bonus to their Captain's powers if they are crewed by the "right" career - or vice versa, that it's not the BOs that come with certain powers but that they are instead locked to the ship type, and a correct BO will add his experience as a bonus.

I wouldn't mind if it would only work your way, though. It'd likely only affect my selection of BOs to promote to Captains, as I would go largely by style - meaning, I already have a fairly solid idea of how my fleet is supposed to look like in terms of ship classes.

We also have to keep in mind that this strict connection between career and ship category only exists in the Federation. The KDF is a different beast in that they don't have true science ships until T5, but two categories of DPS glasscannons.
I personally would have it unrestricted like players have now, though certain ships have certain bonuses that would encourage players to use that craft. For example the Olympic having +5 for Science Team 1 as it is the only real Medical ship in game, Defiant being +10% cannon weaponry.

Quote:
Huh. I don't think so - they'd likely get an extra tab. Though I could see it done using the existing ship system, too. This at least would hint towards the option of customizing them like our own ships. In fact, we might be able to give our newly promoted Captains the very ships we once used ourselves! Talkin' bout a legacy.
I would like to see it as a separate Tab in your profile and not in your ship yards, so basically it would be equipped at all times. But you can switch them from the ship yard to your squadron at any time. I would also like to see it as equipping the ship with a BoFF like a component.

Quote:
My own vision would also allow Admirals to send off ships under your command to missions on their own, making them unavailable for a certain amount of time, but possibly having them return with rewards. The most obvious example would be to send a science ship into an exploration cluster, from which it'd return ~20 hours later with a bunch of anomalies you don't have to collect yourself.
Now that would be awesome, similar to what they did in Assassins Creed Brotherhood, where you can send out your NPC's for a time to complete missions and you get the rewards. However if you send out every ship, you won't have any to assist you on your own missions.

Wow if this was included, the second half of the game would be vast compared to the first half. You would actually feel like you were just a crewmen with limited scope until you hit admiral.
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