Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-02-2011, 05:21 PM
Thanks for fixing that text Steelhorn. Your explanation of the times involved is very reasonable and I can understand them now. You have to laugh... I mean somebody posts very helpful tips and then those kind of times for completion did not jive with me... Thank you for the clarification.

Taking new groups through is very tedious at best and a nightmare at worst... I mean what do you do with players that either won't pay attention to instructions or just out and out refuse to do them? How many times can you let one person ruin a transformer task before you decide to call the mission and regroup with a different player?

The worst is when there is a question of leadership... THAT IS ALWAYS VERY BAD and rarely ends well...

I can admire your stick with it attitude and the willingness to help others... it sure beats the endless stream of childish complaints from players not willing to educate themselves and put forth an honest effort to be a team player.

We need more people willing to help and less whining about things being broken...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-02-2011, 08:05 PM
How many PuG runs do you do, Napoleon?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-02-2011, 09:38 PM
Sorry, decided to chime in on your question to Napoleon. I only do PuG runs when I feel in the mood for them. If in zone chat people are trying to find a 5th. Say a team of all unfinished infected players. I'll join their team and chat first. If they are willing to listen to me (ie typing which is long) I will run with them. I joined one group where 1 out 4 had finished it before in 6 hrs. The rest had never gotten past fact or fiction part. Needless to say, It took some time for me to type the space part. We got the gate down on the first try for a PuG was awesome. Then I told them basically what I was gonna do and where I was bringing the borg and to stand X distance behind me when I start and I'll back up to them. They listened got down to the long hallway. I told them to run and pop off escorts if they get rooted so the escorts take aggro. All made it down on the first try. In the queen room they listend and after 1 hour 20 mins ( with me typing directions) rebecca was laying in the plasma along with all the respawns. It can be done if those around you will listen. That whole group was excited and very appreciative I helped them finish it and also made it fast. I think the only dislike is typing forever to explain it but oh well we completed it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-02-2011, 10:23 PM
It has been quite a while since I myself have done a PUG...

The last one i did ended badly and that was many, many months ago. It really left a bad taste in my mouth and after hooking up with some excellent players I never had the need to do so. My fleet is fully proficient now so that's not an issue and actually my normal group is not in my fleet, but some from my fleet have been doing runs with my normal STF group... Confused yet?

If my normal killer group was one short I would recruit players I thought were worthy from my fleet and they would become one of the group. Of course this Killer Group was not even mine... I felt honored and humbled to actually be asked to join them and was surprised that they kept asking me to go again and again.. I had to ask them - Why did they keep asking me to come back with them? They said "Well, when I was there it was kick-ass and no troubles and no typing or grief & everything clicked".

So slowly but surely members of my fleet that preferred an aggressive, fast-paced style of play have become part of a larger intra-fleet group that makes runs on a regular basis. We will do all 3 borg STF's no problem in about 3 hours usually & We all have Alts so we can get whatever team composition we need.

There is no need for Pugs at all if you get socially connected both in and out of a fleet and share knowledge and resources. I really did not care for being a nurse-maid to people that couldn't bother to watch a short video or spend some time on the forums for some strategies or just basic ideas on what to bring and what to expect.

But remember my fleet is fairly small and are mature players that are not at all slack or un-informed. All of them that desire to run STF's have done so and our fleet leader is most excellent and patient at taking in-experienced players through at a nice casual pace.

Myself... once I ran with the Killer group, that was the truly the end of Pug's... there was no going back... STF's had truly changed from tedious, long and frustrating to an Absolute Blast of Destruction and Non-Stop Mayhem.

No kind of nurse-maiding at all.. no voice Chat.. no long typing.. no stopping for anything... just git-er-done and have fun... no one cussing or screaming or quiting or being lame. No BS at ALL... We learned to trust each other and cover each others backs... literally... you cover your teammates backs.. at least that's what I did...

I have no reason to ever pug it again... why should I? When I have the Privilege and Honor to play with a group I consider to be THE BEST.

I apologize for the length, but I figured you wanted a thorough answer and I'm practicing my typing skills lately.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-03-2011, 06:35 AM
Quote:
Originally Posted by Napoleon_BlownApart
It has been quite a while since I myself have done a PUG...

The last one i did ended badly and that was many, many months ago. It really left a bad taste in my mouth and after hooking up with some excellent players I never had the need to do so. My fleet is fully proficient now so that's not an issue and actually my normal group is not in my fleet, but some from my fleet have been doing runs with my normal STF group... Confused yet?

If my normal killer group was one short I would recruit players I thought were worthy from my fleet and they would become one of the group. Of course this Killer Group was not even mine... I felt honored and humbled to actually be asked to join them and was surprised that they kept asking me to go again and again.. I had to ask them - Why did they keep asking me to come back with them? They said "Well, when I was there it was kick-ass and no troubles and no typing or grief & everything clicked".

So slowly but surely members of my fleet that preferred an aggressive, fast-paced style of play have become part of a larger intra-fleet group that makes runs on a regular basis. We will do all 3 borg STF's no problem in about 3 hours usually & We all have Alts so we can get whatever team composition we need.

There is no need for Pugs at all if you get socially connected both in and out of a fleet and share knowledge and resources. I really did not care for being a nurse-maid to people that couldn't bother to watch a short video or spend some time on the forums for some strategies or just basic ideas on what to bring and what to expect.

But remember my fleet is fairly small and are mature players that are not at all slack or un-informed. All of them that desire to run STF's have done so and our fleet leader is most excellent and patient at taking in-experienced players through at a nice casual pace.

Myself... once I ran with the Killer group, that was the truly the end of Pug's... there was no going back... STF's had truly changed from tedious, long and frustrating to an Absolute Blast of Destruction and Non-Stop Mayhem.

No kind of nurse-maiding at all.. no voice Chat.. no long typing.. no stopping for anything... just git-er-done and have fun... no one cussing or screaming or quiting or being lame. No BS at ALL... We learned to trust each other and cover each others backs... literally... you cover your teammates backs.. at least that's what I did...

I have no reason to ever pug it again... why should I? When I have the Privilege and Honor to play with a group I consider to be THE BEST.

I apologize for the length, but I figured you wanted a thorough answer and I'm practicing my typing skills lately.
share resources, watch each others backs, work together .. you a commie or something?
most from your team are from europe, and everyone knows they are all secular socialists anyway...but you are an american, what's your excuse?

if you're not a commie, i'd have to say your ideas sound like the stuff on that TV series i once watched. i dont quite remember it's name but they had an organisation called "federation" and they did all that sharing and watching each oher too. they should make a game out of that, you would fit in there very well with your ideas.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-03-2011, 08:02 PM
Quote:
Originally Posted by Napoleon_BlownApart
It has been quite a while since I myself have done a PUG...

The last one i did ended badly and that was many, many months ago. It really left a bad taste in my mouth and after hooking up with some excellent players I never had the need to do so. My fleet is fully proficient now so that's not an issue and actually my normal group is not in my fleet, but some from my fleet have been doing runs with my normal STF group... Confused yet?

If my normal killer group was one short I would recruit players I thought were worthy from my fleet and they would become one of the group. Of course this Killer Group was not even mine... I felt honored and humbled to actually be asked to join them and was surprised that they kept asking me to go again and again.. I had to ask them - Why did they keep asking me to come back with them? They said "Well, when I was there it was kick-ass and no troubles and no typing or grief & everything clicked".

So slowly but surely members of my fleet that preferred an aggressive, fast-paced style of play have become part of a larger intra-fleet group that makes runs on a regular basis. We will do all 3 borg STF's no problem in about 3 hours usually & We all have Alts so we can get whatever team composition we need.

There is no need for Pugs at all if you get socially connected both in and out of a fleet and share knowledge and resources. I really did not care for being a nurse-maid to people that couldn't bother to watch a short video or spend some time on the forums for some strategies or just basic ideas on what to bring and what to expect.

But remember my fleet is fairly small and are mature players that are not at all slack or un-informed. All of them that desire to run STF's have done so and our fleet leader is most excellent and patient at taking in-experienced players through at a nice casual pace.

Myself... once I ran with the Killer group, that was the truly the end of Pug's... there was no going back... STF's had truly changed from tedious, long and frustrating to an Absolute Blast of Destruction and Non-Stop Mayhem.

No kind of nurse-maiding at all.. no voice Chat.. no long typing.. no stopping for anything... just git-er-done and have fun... no one cussing or screaming or quiting or being lame. No BS at ALL... We learned to trust each other and cover each others backs... literally... you cover your teammates backs.. at least that's what I did...

I have no reason to ever pug it again... why should I? When I have the Privilege and Honor to play with a group I consider to be THE BEST.

I apologize for the length, but I figured you wanted a thorough answer and I'm practicing my typing skills lately.
The reason I ask is that you seem smart and professional about this game.

However, you are very disdainful and unforgiving towards people with less skill level than you.

So I'm not sure if you're willing to teach by leading PuG groups. They could benefit from your expertise and you could improve the gaming stock.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-03-2011, 08:42 PM
People still want to do Cure by the no-aggro method? Yuck. Well, I don't consider that good advice since it will almost certainly be changed someday. But most of the rest is solid.

I'd recommend Breach or Fabrication kits for engineers though, the DPS is unquestionable, as is the power of the quantum mortar in keeping Borg on their butts, and the ability to have the Borg shooting at something that isn't a player is a huge bonus.

An engineer or science officer with the right kits should be able to tank the node group on one transformer and can get up close and personal with the workers. Additionally, with a PBKB shield, the Borg can disrupt their own workers for you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-03-2011, 09:28 PM
Great post. Lots of really useful information, . For the boss battle I've found some success in the following: After eliminating the first node and borg as described below, having one member (usually a tac officer) pull initial aggro and running back to pull the boss between the front two trees. From this position, he is just a bit too far away from where those borg respawn for them to end up aggroed again. This helps keep all 5 team members in the fight and prevents someone from having to kite the group with turrets and such. Additionally, if the team has plasma weapons or gernades that do DoT, that helps a lot too, especially once the cover shields are flying. Its nice that even if you can't shoot him at a particular moment, you're still doing some sort of damage.

Quote:
Originally Posted by Steelthorn
Here's the Pro-Tips for The Cure...

16. Basic strat for the end boss is kill the first node and group of Borg. Your 2 heaviest hitters go all the way around left and right by the big trees, use them as cover and do not aggro the back group of borg with the node. These 2 stay on the boss and alternate firing during the entire fight. only do 1-2 shots, boss will face whoever has aggro, bounce back and forth to keep him in center. Other 3 get shots in where they can. Other 3 will be spread out , one center of road, one by rock on right, one at revine/hill on left. Move in/out of range to get hits in. When cover shields start going up use your proton rifles and target shield to still do damage. Engineer should be one in middle of road, when Borg node respawns get aggro on all fast and run way back down road. Dance with drones and use turret strat from above. Other 2 players on your right and left team up to pick off drones until cleaned up. 2 by trees keep on boss...lack of damage on boss will cause reset. Once drones are dead get back on dps to boss.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-03-2011, 09:36 PM
well... I never said I wanted to be a leader... I would like to set a good example and show what is possible for any shmuck to accomplish with some time and effort. We need players to stand up and take it upon themselves to be better players.

The whole point of this whole thing is that you do not have to be some uber player to really have a good time playing STO or running STF's.

All it takes is a small effort to improve yourself and think beyond the single player mentality that the game forces you into...

Things are actually very easy if players can adjust their playstyle a little bit and think ahead for what any mission may require... there is no big secret, there is no special setup... what is required is some preparation and willingness to work as a team...

That is the real point I've been trying to make all along.

It is not about me at all... it is about us as a group and trying to help each other have a better time and move constructively towards the future.
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