Lt. Commander
Join Date: Dec 2007
Posts: 120
So we have brace for impact, abandon ship and ramming speed for all captains. So to round it off, how about deflector burst, as seen in the TNG episode "Best of both Worlds"?

The power could work as follows:

45 degree forward firing arc. If the target leaves the firing arc before the ability completes its cycle, the ability is wasted.

Upon activation:
(Damage listed applies to bare hull. This ability would behave the same way energy weapons do against shields.)

5000 damage per second for 5 seconds at 50% aux power. 500 additional damage per second for every 5 extra power to aux.

Total damage:
50% aux: 25,000
100% aux: 50,000
125% aux: 62,500 (I believe roughly equal to two fully skilled tricobalt torpedoes)

Personally I think damage type should be proton damage.

Penalty: (begins as soon as ability is activated)
For 15 seconds -
Weapons and engines subsystems disabled.
All captain and boff abilities disabled. (exceot for abilities activated previously)

For 5 minutes -
-25% power to all subsystems
-50% power transfer rate

One critical ship injury.

Total ability cooldown time: 20 minutes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-05-2011, 04:04 PM
I like the idea of the power, but I think in THOSE stats, the downsides outweigh the benefit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-05-2011, 04:08 PM
Quote:
Originally Posted by Martok42 View Post
I like the idea of the power, but I think in THOSE stats, the downsides outweigh the benefit.
Not if five of you fire on the IKS Kaargh all at once. Or if you want to finish off a lone Borg cube.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-05-2011, 04:13 PM
Quote:
Originally Posted by Forgotten-Nemesis View Post
Not if five of you fire on the IKS Kaargh all at once. Or if you want to finish off a lone Borg cube.
Then they are all stunned for 15 seconds and defenseless?? That makes sense.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-05-2011, 04:18 PM
I have to agree with Martok42. The penalties you cite would leave the player dead in the water and defenseless for 15 seconds and the limping for 5 minutes. Plus a critical injury on top of it all? lots of ouch for the punch. Why not scale it back a bit and put in moderate damage specifically the the deflector dish? That was what happened in the episode after the deflector pulse was fired.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-05-2011, 04:18 PM
If it is going to be fleet admiral or the klingon equivalent, I can see it being an ability that will spawn one of your boffs in a respective tier 4 or 5 ship. tact-escort/bop...sci-sci/carrier...eng-cruiser/battle cruiser.

If you can customize which ship, what type of weapons, what abilities and the like...could be pretty epic in the customization sense, and tactics/strategy.

What if the ability spawned the same ship as the one your player was flying and "mirrored" the abilities you make (the abilities would be weaker of course)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-05-2011, 04:20 PM
Quote:
Originally Posted by Martok42 View Post
Then they are all stunned for 15 seconds and defenseless?? That makes sense.
What I did not want to do was suggest an overpowered solo-pwn ability. When the Enterprise used it, the ship's deflector was completely burned out and the ship itself was absolutely dead in the water, allowing the borg cube to escape. If the borg had attacked, the Enterprise would've been obliterated.

If you're in a fleet, you'd have your fleet mates to protect and heal you. If you used it solo, it would be more of a finishing move against a big heavy target that you'd have to be judicious about using incase you fired it while other ships were closer than 10km from you.

I did say the disabling effect starts as soon as you fire the weapon (which takes the first 5 seconds to do all its damage). Then you'd have only 10 seconds after where you'd unable to do anything except reinforce shield facings and transfer energy back to shields, etc.

Perhaps the disabling effect should be 10 seconds only from when the weapon fires.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-05-2011, 04:28 PM
still seems like too much. also what about the people who play on normal? doesnt seem like a worthwhile ability to use in pvp either. infact seems like it would be race to see who could hit that button 1st.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-05-2011, 04:32 PM
Quote:
Originally Posted by bigduckie
still seems like too much. also what about the people who play on normal? doesnt seem like a worthwhile ability to use in pvp either. infact seems like it would be race to see who could hit that button 1st.
I don't understand your objection. Why in pvp would you want to hit that button first and disable yourself so the enemy can kill you? And by "too much", what do you mean? Too much penalty?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-05-2011, 04:44 PM
well if everyone uses it on a different person its a battle of when to hit that button. think of it as a nuke.
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