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Lt. Commander
Join Date: Dec 2007
Posts: 120
I'm sure this has been mentioned before, but, is it 'in the works' to allow us to re-use an object for a second, or even third Interaction?

example: Player encounters a disabled ship and needs to scan it(1). After scanning, initial damage reports relayed via pop up. Enemy encounter spawns. Defeats enemy, but now needs to finish scans(2). After second scan, player needs to attempt a transporter lock(3). Lock fails, so player needs to beam over.

as it is, now, I have the ship object for the first scan, and a nav beacon directly on top of the ship for the second scan, but I don't want to add a second blinking nav beacon for the transporter lock attempt...

any suggestions? i could remove the second scan entirely, but at this point, I'm leaning towards a 'more interaction = more interesting' kind of approach...



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