Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-11-2011, 08:00 PM
a gentle bump just to make sure this thread stays alive, in case further questions regarding skillpoint allocation are needed.

Also, I'm surprised no one has stickied this yet *hint*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-11-2011, 08:07 PM
/sign for a sticky.

Anything that helps decipher the horribly opaque and tutorial-less skill system of STO can only be a good thing!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-16-2011, 09:02 AM
/signed.

And there is yet more to de-Cryptic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-16-2011, 10:10 AM
Very useful information.

Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-16-2011, 11:20 AM
Nice thread. I do prefer to set my skills at 4 and 7 at tier one and two, 5 and 9 after that, maxing any I want to be able to train. Please tell us what the advantage is to maxing warp core. You mentioned a hidden bonus?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-18-2011, 11:51 PM
Quote:
Originally Posted by BuccaneerDTB
Nice thread. I do prefer to set my skills at 4 and 7 at tier one and two, 5 and 9 after that, maxing any I want to be able to train. Please tell us what the advantage is to maxing warp core. You mentioned a hidden bonus?
Maxing Warp Core Training is connected to power calculation. As I've linked in my OP the excellent power calculation guide, if you plot your skillpoints across Warp Core Training, <SYSTEM> Efficiency, and <SYSTEM> Performance, you can net yourself a lot of power.

This is how I manage to get 50 effective shields from a setting of 25.

This is also how a lot of players can somehow avoid being completely drained when hit by Energy Siphon + Tyken's Rift, the two power-draining powers, along with Beam: Target tactical powers.

I personally can get 75 weapons, 50 shields 50 engines and 100 aux on my science vessel
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-19-2011, 09:27 AM
Good read!
The only thing I question is what 3 skills qualify for which BO ability.
You listed the Science Team, but what about Engineering Team and other abilities?

Is that info here on the forums somewhere?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
01-19-2011, 10:22 AM
/Sticky Please
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
01-19-2011, 02:35 PM
/signed Should definitely be stickied. Very helpful guide.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
01-20-2011, 10:49 PM
Quote:
Originally Posted by Cleto_Deadman
Good read!
The only thing I question is what 3 skills qualify for which BO ability.
You listed the Science Team, but what about Engineering Team and other abilities?

Is that info here on the forums somewhere?
The info can be found in the skill information window ingame. Most follow a logical (yes, I went Vulcan for this) progression of captain skills that affect it. For example, "Aux to ..." BOff abilities run off Ship Engineering Training, Auxiliary Maintenance and Aux Performance.

If you require further help in this regard, a quick forum search will net you several skillpoint calculator/builders freely available on the web. I personally use multiple ones to make sure I'm getting the correct math right.
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