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Originally Posted by phunkmaster3k
Unfortunately I have gotten them down so well they are fairly easy now.
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Yup, I've played them once as well. Well, more than once. But once is all you really need once you've figured out the basics. Just need to know what is going to happen and the strats for a couple of fights.
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The loot is great the first time you complete them but after that you have little use for it.
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Yeah, one of my two beefs with STFs. If they are supposed to be end game content, there needs to be a reason to run them more than once per character.
The other beef is that they contain too much filler. The gates in the Cure, for example, I'd rather have one less of them and another interesting boss fight instead. Another prime example would be the generators in KA. Six of them. Why? I don't know. There's no difference between them. It isn't like the difficulty ramps up every two or something. Or there's a slight difference to each group of two, requiring a slightly different tactic. Nope, just six of them. By the time you've taken out three or four, you've pretty much proven you can take out six. Pointless filler is pointless.
Note that this isn't about making them easier, just more interesting. If I had my way, for example, I'd lock players in the room for the first boss fight in Infected, actually make that fight a bit harder by removing the easy kite him down the hall tactic, turn him into an actual boss fight, do or wipe. And if you wipe, start that fight over from the top.
Anyway, those two factors, coupled with a lack of earlier group content to teach people a few simple basics (obvious things like don't aggro extra stuff), well, they could be so much better with a bit of work. And, of course, with something to encourage grouping before 45, so people aren't as overawed and unprepared when they finally face a group situation.