Lt. Commander
Join Date: Dec 2007
Posts: 120
This is for those players looking for a story centered mission.

Deep Space Nine is evacuated after a rash of sudden, unexplaned deaths occur.
Photonic Officers are sent in to guard the station, while the evacuees wait in the Toron System.

You are called in to investigate the deaths and stop the threat. Being sent to the station only shows that it isn't as evacuated as you thought.

Layered storyline which actually finishes. No part 1,2 or 3 here.

Hope you like it.
Similar in style to my other mission, Digital God's, though a bit more complex.
Real feedback and reviews are greatly appreciated as I use them to fix and update my mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-11-2011, 03:44 AM
Quote:
Originally Posted by SBCouto View Post
This is for those players looking for a story centered mission.

Deep Space Nine is evacuated after a rash of sudden, unexplaned deaths occur.
Photonic Officers are sent in to guard the station, while the evacuees wait in the Toron System.

You are called in to investigate the deaths and stop the threat. Being sent to the station only shows that it isn't as evacuated as you thought.

Layered storyline which actually finishes. No part 1,2 or 3 here.

Hope you like it.
Similar in style to my other mission, Digital God's, though a bit more complex.
Real feedback and reviews are greatly appreciated as I use them to fix and update my mission.
I might check it out if there's time. Is there a reason why they were evacuated to the Toron System? Because I would have thought that evacuating people from DS9 to Bajor was more logical as it's closer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-11-2011, 04:04 AM
Chalk that one up to the Founry door system so far.
Originally I wanted the ship to be haging outside of DS9, but DS9 wasn't a viable start location. Neither was Bajor. So I choose one of the closer ones.

There probably was a way around it, or maybe I just didn't see the option, but I kinda like the name Toron, too so I stuck with it.

One possible explanation though, is that many of the ship that take evacuees are Cardassian Freighters and Bajor might not like having so many of those around their planet.
Might add that into the mission dialogue somewhere actually.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-13-2011, 05:09 PM
New Empty Soul trailer here:
http://www.youtube.com/watch?v=rhAo5nhYeT4

Enjoy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-13-2011, 10:12 PM
Quote:
Originally Posted by SBCouto View Post
Chalk that one up to the Founry door system so far.
Originally I wanted the ship to be haging outside of DS9, but DS9 wasn't a viable start location. Neither was Bajor. So I choose one of the closer ones.
I had the same problem with my missions. I wonder if it has something to do with the transwarp, because I don't think K7, ESD, etc are able to be used as a door either.

Also Empty Soul was a great mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-15-2011, 05:18 PM
Tweaked the mission up a bit.

If at all possible, for anyone who plays through the missions, I'd love to have you lists of bugs, spellings, and general problems so that I could fix them up.

One person said they couldn't finish my mission but didn't explain why in the review.
But at least six others, plus myself finished it without any problems.

Thanks in advance!
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