sorry bout that I meant +15 weapons, (or +20 to weapons... that would be nice) with +5 to engines (if not +20 to weapons)
Sci should have +15 aux, and +5 to either engines or weapons and so forth.
if anything, Escorts and sci ships should have their power bonus REDUCED to a total of plus ten. that way the expanded warp core of cruisers is more obvious. but if you were to bring the escorts and sci vessels up to a +20 total, then why would anyone play a cruiser? their "big advantage" with their warp core is gone. and they sure and heck not gonna boost cruisers to a +25 (or even worse... a +30)
to counter act the movement buff to the escorts, they should have +5 go from their weapons to their engines.
The current changes on Tribble don't really address all the issues as I see them. Some escorts see an actual decrease in defense, some with aegis see an increase. Sensor analysis is a small buff to offense but is not the problem for pvp; the Intrepid's ablative armor and sci ship's shield tanking seems to be the issue; after all right now they don't have sensor analysis on Holodeck and people already thought the Intrepid was OP.
Why is this LORE's fault? They caught TSI showing off with an exploit, and reported their cheating butts. You should be thanking them for making it known so it gets changed to better balance the game.
I believe he was refering to the fact that LORE posted it for ALL to see instead of presenting all the evidence to the Devs. Now, everyone who didn't know about it does. As a result, you will see a resultant increase it's use. Moreover, it will make a mediocre player think they are better than they really are and, when the change takes place, we'll hear more crying about it.
Originally Posted by AZSteel
What exactly is "TSI"?
TSI = The Spanish Inquisition - a notable and formidable opponent. When you see them on the other side ... fight the good fight, but prepare yourself for 15/0.
I know has been brought up many times before, but it it would be possible to get Cannon: Scatter Volley shifted to an ensign slot as well?
The rationale for C:SV at ensign is that Beam: Fire at Will is there already, and the ensign slots are sorely in need of a cannon ability especially now that we have a light escort in tier 0/1. C:SV would be along the same vein as FAW, so it seems (at least to me) a good fit.
It is not ideal and unfortunately different from the hull damage resistance calculation. It has everything to do with how hull and shields are handled in our system.
snix, please apply the gravity well fix to tyken's rift - it makes no sense that when the target of the Rift dies, the Rift itself dies, the same logic has been applied to gravity well, so can you do the same for Rift?