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There is no way creating the Guramba cost so much that it takes a $25.00 price point to make up the expense.
Contrary to what you may believe, the price of something has nothing to do with how much it takes to make it. It's all about demand. As long as there are people willing to pay the $25 for it, the price is justified. The same complaints were made when the Galaxy-X was put in. Back then, I would see a ton of them flying around sector space, so obviously there were plenty of people that purchased them. And in talking to most people now, the gal-X isn't all that. So, I'm not surprised the hear the same complaints about the Garumba. The bottom line is that Cryptic is a business, and like every other business, is out to make a profit. No profit = shutdown of game. No one forced you to buy it.
To correct you, no profit = F2P. Look at whats happening with CO. Supply vs Demand only is valid in the real world where there is a supply. They can give everyone a Galaxy X since it doesn't take anything to create anymore, after the initial creation *as bad as it was*. They are just greedy and need to make money to stay afloat. Sinking ships do that... they sink.
The cost of manufacturing or providing a service is factored into the price point. There is cost of materials, labor, electricity, taxes, property rental, building upkeep, etc. If a service provider or manufacturer does not sell a product for at least the amount it takes to produce, provide, or has some way to recover losses it will cease to exist. The cost it took to create the Guramba is no exception. Freedomrunning is mostly correct about supply. The slight exception is Cryptic has to supply storage space in a database and that costs money. Giving away the Guramba would cost Cryptic, so that cost has to be recovered. I am no financial expert on the cost of electronic distributed Intellectual Property, but I think the monthly fee to play would cover it. It is correct that with free will I purchased the Guramba for $25.00, and it is with free will that I swallow my pride and tell others I was a dumb ass for buying it.
Wow, I was just checking the forums to see if the Guramba was any good, didn't know that it cost $25.00 though. I missed the Galaxy X thing, haven't played for a while. I don't care if it has a fire breathing Patrick Stewart head mounted on it, there is no way I'm paying $25.00 for it. I could by a pre-owned game for that much. That's half the cost of Black Ops. That's an entire game, and a darn good one. And why buy a ship for a faction that still is unfinished over a year after launch? Why buy a ship period? Generally the idea was that the subscription fee for MMO's covered small updates. I can understand $25 for a full fledged expansion, but not for something that small. That goes beyond making a fair profit, it's a straight case of greed, especially if there isn't any way to get it in game.
Good thing I am already on antidepressants because after purchasing the Guramba I would need them. The Guramba has no redeeming qualities, I am ashamed for having purchased it, and may God have mercy on Cryptic's soul for selling it.
I don't expect the Guramba to be some super powerful ship, but for $25.00 I do expect it to be usable. As a standard escort the Guramba is comparable to other Tier 5 (T5) escorts. What separates the Guramba from other T5 escorts is its special Siege Mode (SM) and Energy Javelin (EJ). Unfortunately, it is the special abilities of the Guramba that makes it such a disappointment.
-Quick description of the Guramba:
The Siege Mode with the EJ consists of four phases: deploy, charge, fire, and recover. The initial deploy phase makes the Guramba switch to SM. The purpose of SM is to power and fire the EJ. Attacking enemy targets will cause the Guramba to charge the EJ. When the EJ is completely charged an icon will appear indicating it is ready to fire. After the EJ fires the Guramba recovers from SM back into its standard configuration. Once the Guramba is completely recovered there is a cool down period before it can be deployed into SM again.
-Why I am disappointed:
The concept of the Guramba's SM looks good on paper, however; in practice it fails. The SM deployment takes of few seconds to complete. This is fine before combat, but during combat it leaves the player vulnerable. During Siege mode the movement rate is reduced by half, so the escort advantage of speed and maneuverability is lost. The reduced movement also makes aiming the weapons to charge the EJ difficult. The EJ does not stay fully charged once charging is complete. The charge will begin to dissipate requiring the EJ to be charged again.
Now it is time to fire the EJ. The EJ has the same firing arc as cannon weapons. The shallow firing arc and slow movement of SM makes aiming the EJ difficult. The EJ takes a few seconds to focus the charged energy before it fires. Due to the slow speed of SM and the time delay before firing, the EJ is easy to dodge. The time delay also allows the enemy to turn to a shielded side before the EJ fires. Like the deployment phase, recovery takes a few seconds to complete and leaves the player vulnerable.
-A possible solution for improvement:
Changing the SM requirement to charge the EJ would make the Guramba slightly redeemable. This would allow the EJ to be charged in standard mode. Once charged the Guramba would still have to deploy, fire, and recover. Reducing the Guramba's EJ attack down to three phases would not give it any super advantage. The only advantage that the Guramba would gain is making the EJ actually usable.
Seriously, don't waste money on this Star Ship. A Raptor or Bird of pray with a Tricobalt Torpedo can out perform the Guramba and it will not cost you $25.00.
Ahhh, the bitter sweet symphony of KDF Tears. Feds have had to bare the shame of the cancerous Galaxy-X for months. Now you may cry freely in our shared pain while you attempt to scrape up some sliver of justification to your purchase.