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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-31-2011, 09:38 AM
Quote:
Originally Posted by Cleto_Deadman
What kind of modules are used for shield resistances or Shield Damage Reduction?
I know that alloys, plating, and armor are used for hull resistance, but I don't know about shield resistances.

Thanks...
Engineering consoles
Shield Emitters ( increase shield power setting)
Shield Emitter Amplifier ( increase shield regeneration rate)
Field Generator ( increase maximum shield capacity)

There are science consoles that help as well by boosting your science skill levels that correspond to shields. The Collimator Console being one such item, I believe.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-31-2011, 10:18 AM
Quote:
Originally Posted by Cleto_Deadman
What kind of modules are used for shield resistances or Shield Damage Reduction?
I know that alloys, plating, and armor are used for hull resistance, but I don't know about shield resistances.

Thanks...
There are no consoles for shield resistance directly. You get shield resistance from Bridge Officer abilities and from Shield Power.
  • Emergency Power to Shield (Engineering BO Ability)
  • Transfer Shield Strength (Science BO Ability)
  • Extend Shields (Engineering BO ability) (for an allied target only, not yourself)
  • Rotate Shield Frequency (Engineering Captain Ability)
  • Shield Power Level
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-31-2011, 01:25 PM
Mustrum, You may want to add this link for the question on which Bridge Officer Skills are Trainable...

http://www.stowiki.org/Bridge_officer_powers
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-31-2011, 01:28 PM
Quote:
Originally Posted by MustrumRidcully View Post
There are no consoles for shield resistance directly. You get shield resistance from Bridge Officer abilities and from Shield Power.
oops, reading Comp fail on my part. Missed that when I made the list in my post.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-31-2011, 02:13 PM
/+1 Vote for Sticky.

/Subscribed.

Excellent work Archancellor! I get asked these questions all the time and it will be good to have a single go-to/reference point!

Also, I appreciate the plug/post to my Ship Power Calculator Thread. Thank you.

Quote:
Originally Posted by MustrumRidcully View Post
Q: How do accuracy and defense rating work?
According to snix, this works like this: Accuracy - Defense = Hit Chance, minimum 25 %.
Keep in mind that base accuracy starts at 95 %, and bonuses from weapons only apply for that weapon. Defense is affected by your speed (with a limit on how much you can gain), certain Captain traits and skills and equiment (currently only Aegis Set). A Defense higher then 70 % is useful against enemies that have accuracy bonuses. Accuracy bonuses are granted by Captain Traits and Skills as well as by weapons with the [ACC] modifier (for that weapon only).
To elaborate further... Any Hit Chance over 100% is added to your Critical Severity ([CrtD]) modifier. Which is why Crits are all the worse when you're held standing still.

Example:
- Captain A has a Defense of 40% while moving.
- Captain B has the Accuracy trait (+10% to hit with Space Weapons) and is firing an Rare Phaser with an [Acc]x2 bonus (another +20%).
Each shot goes like this: (95%+10%+20%) - 40% = 85% Chance To Hit.
If Captain A is hit with a Tractor Beam or otherwise forced to stop and loses his Defense, then Captain B gets 100% chance To Hit and also gets +25% extra damage if he happens to get a Critical Hit (Crits are rolled separately upon each successful hit, they use a different base number, which I think is 2%).

Also, I'd like to point out I find the best way to get Powers info is by pressing P for Powers and looking at each power in the list. Click the Power on the left and look at the details on the right. You typically get more info than you do from the Tool Tip Pop-up in the Power Tray. You also get a more accurate listing of which skill supports which power.

Unfortunately, some of the info is hidden. For example, to see exactly how much damage your Beam Overload or Cannon Rapid Fire is going to do, or how much of a drain your Target Subsystem is going to inflict, you don't look at BO or CRF or TSS, but rather, you look at your Beam or Cannon icon and scroll down. So it does take some looking. Naturally, for Space Powers you need to look at this while in System Space.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-31-2011, 05:45 PM
I updated my skill scaling explanation if you could update it in the OP. I had only calculated to MK XI, not MXII for the max damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-01-2011, 01:09 AM
Quote:
I updated my skill scaling explanation if you could update it in the OP. I had only calculated to MK XI, not MXII for the max damage.
Done.

Also moved one of the questions around, as it didn't seem to fit into the "flow" of the questions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-01-2011, 04:49 AM
Great thread. I can't believe I'm only just seeing it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-01-2011, 12:54 PM
Quote:
Mustrum, You may want to add this link for the question on which Bridge Officer Skills are Trainable...

http://www.stowiki.org/Bridge_officer_powers
Oh, missed this suggestion. Added.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-05-2011, 03:52 AM
Quote:
Originally Posted by PatricianVetinari
Unfortunately, some of the info is hidden. For example, to see exactly how much damage your Beam Overload or Cannon Rapid Fire is going to do, or how much of a drain your Target Subsystem is going to inflict, you don't look at BO or CRF or TSS, but rather, you look at your Beam or Cannon icon and scroll down. So it does take some looking. Naturally, for Space Powers you need to look at this while in System Space.
You can also activate the power and mouse over the appropriate weapon icon to view the effects.

This also works for abilities that are affected by power level. For example, you can easily see how much your TSS3 or HE3 will do at various Aux settings. Or, adjust your weapons power to see the different damage output of your weapons.

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