Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-06-2011, 02:24 PM
Any news on when this will be fixed?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-06-2011, 03:53 PM
No luck here either. It doesn't work ATM.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-08-2011, 06:39 PM
Recently republished my missions after the latest January patch - my NPC ships still didn't move so I created a test mission and fiddled with the wander settings.

The ships moved! Slightly. They seemed to move for 1 second and stop and then not move again for ages. So it might just be a question of finding the right settings? Either that, or the default settings changed from the Dec 22 patch and are set too low because the ships just appear to be static when you just leave it at the default settings.

So I guess wander mode works (sort of), but maybe raise the default settings? I hope other people who have said they have a problem with this will try changing the settings to see if it starts working?

EDIT: I've tried a variety of settings including medium on every setting, maximum on every setting and I can't get any consistent ship movement results They mostly just sit around idle.

Are there any recommended settings somewhere? Or is this thing actually broken and NPCs aren't responding to the settings given?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-14-2011, 10:18 AM
Sorry it has taken me so long to get back to y'all about this.

Wander works just fine for me, though it does seem to require higher input numbers now.
The simplest way to verify this for yourself is to set the ships in a really obvious idle animation, like scan.

IIt actually feels to me like default space movement speed dropped a little, which I'm investigating.

FYI, here are the wander settings I used to see rather noticeable wandering:
Speed: 30
Duration: 20
Weight: 11
Distance: 64
Wander Idle: 5
Path Nodes: 5

Idle Animation: Scan - Space
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-14-2011, 10:28 AM
Quote:
Originally Posted by ZeroniusRex
Sorry it has taken me so long to get back to y'all about this.

Wander works just fine for me, though it does seem to require higher input numbers now.
The simplest way to verify this for yourself is to set the ships in a really obvious idle animation, like scan.

IIt actually feels to me like default space movement speed dropped a little, which I'm investigating.

FYI, here are the wander settings I used to see rather noticeable wandering:
Speed: 30
Duration: 20
Weight: 11
Distance: 64
Wander Idle: 5
Path Nodes: 5

Idle Animation: Scan - Space
I did have all the settings maxed out with no effect, also is this the same for groun npc's as well?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-14-2011, 10:44 AM
Quote:
Originally Posted by ZeroniusRex
.

FYI, here are the wander settings I used to see rather noticeable wandering:
Speed: 30
Duration: 20
Weight: 11
Distance: 64
Wander Idle: 5
Path Nodes: 5

Idle Animation: Scan - Space
is this for space or ground?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-14-2011, 11:08 AM
Space, but ground wander doen't work either
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-14-2011, 11:15 AM
Quote:
Originally Posted by Altexist View Post
is this for space or ground?
Sorry I didn't specify, but I'm discussing space.

EDIT:
Also, I've just sent off the issue with wander not working on ground maps. That's something else going on, (probably) unrelated to the issues space.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-31-2011, 05:56 PM
Has this been resolved?

I used the settings the dev posted above

My "Save the Ube People" mission has the same issue.

Thanks,
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-01-2011, 10:36 AM
My enemy ground groups either move very slightly or not at all when I engage them. Is this related?
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