Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
02-02-2011, 06:52 PM
Quote:
Originally Posted by ZeroniusRex
Ground will never work until after publish. (Unless we manage to somehow massively change the way things currently work.)

Space should work in preview and publish, though. I've found that the real problem is that when ships are at idle, they move, but very slowly and mostly in-place. This makes it seem like your wander stuff isn't working. Set idle weight to 1 and wander weight to something really high and see what happens. And set idle duration low and wander duration high.

Play with it and see if you can make stuff work.
I did as you suggest, the Borg Spheres move around but not much more than their own radius.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
02-02-2011, 07:10 PM
Quote:
Originally Posted by boglejam View Post
I also just posted a thread asking Cryptic to not put more UGC on holodeck until they fix pathing in maps and mob wandering. If they put stuff on live like it is, all they will accomplish is to sour the players on UGC since they won't know the pathing problems and stationary mobs are not the authors fault.

After hyping UGC so much, to launch it like it is will just sour potential players and make them think UGC authors turn out crap missions.
I would disagree, this is still in beta in Tribble so this is expected.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
02-02-2011, 07:44 PM
Quote:
Originally Posted by aeternali View Post
I would disagree, this is still in beta in Tribble so this is expected.
And if it was still just available on Tribble I would agree with you. With it on Holodeck now, most of the players on holodeck don't know/care what is beta and what isn't. All Cryptic is doing now is going to make people think UGC missions suck with BOs getting stuck constantly with firing thru corners/walls.

It should stay on Tribble (the test server) until the missions play like they are designed to play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
02-02-2011, 07:58 PM
Quote:
Originally Posted by boglejam View Post
And if it was still just available on Tribble I would agree with you. With it on Holodeck now, most of the players on holodeck don't know/care what is beta and what isn't. All Cryptic is doing now is going to make people think UGC missions suck with BOs getting stuck constantly with firing thru corners/walls.

It should stay on Tribble (the test server) until the missions play like they are designed to play.
They can play the missions on Holodeck but I guess we can only create the missions in Tribble.

Is that correct?

I cannot seem to create content on Holodeck.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
02-03-2011, 03:26 PM
Quote:
Originally Posted by aeternali View Post
They can play the missions on Holodeck but I guess we can only create the missions in Tribble.

Is that correct?

I cannot seem to create content on Holodeck.
Yup, you've got it.
The Foundry editor is still in beta, which is why it's still on Tribble only.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
02-03-2011, 03:46 PM
Quote:
Originally Posted by ZeroniusRex
Yup, you've got it.
The Foundry editor is still in beta, which is why it's still on Tribble only.
except for the 4 missions on Holodeck, which still feature the BO pathing problems and the stationary mobs. Dstahl posted earlier they are working to fix the pathing issues. Just hope a lot of players don't get rustrated with it and grade down those guys for their hard work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
02-03-2011, 04:08 PM
Quote:
Originally Posted by ZeroniusRex
Yup, you've got it.
The Foundry editor is still in beta, which is why it's still on Tribble only.
I can only see but 4 missions in Holodeck and no matter how I search my mission is not there.

I am also unable to create content in Holodeck.

So how did those 4 missions get in Holodeck?

Thanks,
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
02-03-2011, 06:27 PM
Quote:
So how did those 4 missions get in Holodeck?
They showed an exemplary use of the foundry, despite the limitations.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
02-03-2011, 08:58 PM
Quote:
Originally Posted by Highbone
They showed an exemplary use of the foundry, despite the limitations.
Agreed. I really love this tool even with it's bugs and limits.
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