Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Save the Galaxy-X please!
02-06-2011, 12:41 PM
I am an avid fan of the Galaxy-X. I won't complain about the money I spent on it, and I won't cry over my fate about being whipped in PvP (yes, I take it on PvP matches too). I enjoy using only one ship for everything, and I like that ship too much to abandon it.

But, it has been some time that many players ask for improvements for that ship, and the devs have apparently abandoned it.

I'd like to ask for four things:

a) I don't care about cannons on this ship. remove them, and give us something else instead.

b) make he lance a good combat asset. Either make it more accurate, or increase its DPS.

c) Either give it another console (preferably tac) or another special ability, for removing the cannons (e.g. a specialized tractor beam to use with the lance).

d) Change the BO layout, one that includes a Tac LT. Cdr.

WHATEVER YOU DO, KEEP YOUR HANDS OFF THE CLOAK!!!!!!!

I know I should post this on the cruiser forum, but it is full of posts about the Gal-X. I think it is the ship with the most amazing post history: everyone loves it, and everyone thinks it's a shame it is so bad to play, but the devs has done nothing to make it equivalent to the rest of the T5 cruisers. WHY?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-06-2011, 01:01 PM
I bought the Galaxy X as well and dnn't regret it. Cannons on it are sort of useless though due to it's turning ability. I would like to see this ship brought upto spec with the refits though. I do like the cloak but the Phaser Lance could use some improving. Yes, the accuracy of it sucks, it's DPS doesn't seem worth while, etc but I would at least like the ability to pick what sort of weapon it is. I prefer Disruptors over Phasers but the damn lance is a Phaser weapon only. Can't the dev team so something like adjust the weapon to whatever i9s loaded in my forward banks or even adjust it so there are special consoles for that slot with varying types of the Lance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-06-2011, 03:51 PM
Speaking as a person who plays KDF 98% of the time I normally don't cheer for Fed ships to get buffed. But I really have to agree in the case of the Gal-X, it really took 2-3 cool ideas and mixed them without seeing if they'd be compatible ideas. It can use cannons, but it turns slower than a Neghvar(which I rarely see use cannons because of their turn rate). It's got a spinal mount phaser lance, which reduces their weapons loadout to 3 fore and 3 aft on a cruiser reducing their ability to broadside(which is what many cruiser do to double their effective energy weapon arcs).

I mean I hate to compare it to KDF ships, Cryptic has really almost all but flat out stated they want distinct differences between the KDF and Fed ships. So comparisons will always be off.

But look at a Gal-X and a Vorcha Refit.

Galaxy X
Cost: 2000 tokens
3 fore/aft weapon slots
Cloak
39k base hull (3k more than Vorcha-R)
4 device slots (1 more than Vorcha-R)
Phaser Lance-Unique
4 Eng/2 Sci/2 Tac consoles
6 deg/sec turn rate


Vorcha Refit
Cost:Same as any other normal T5 ship. Free if you snag it with a token when you hit Brigadier General(RA).
4 fore/aft weapon slots (1 more than Gal-X on fore, 1 more than Gal-X on aft)
Cloak
36k base hull
3 device slots
4 Eng/2 Sci/ 3 Tac consoles (An extra Tac console more than the Gal-X)
10 deg/sec turn rate (Just under twice the turning speed of a Gal-X)


I have not bought the Gal-X, and probably will not. And it is not my intention to start a nerf-cry fest over OP KDF ships. Merely to indicate that a freely earned ship is (imo) outclassing a ship you pay 2000 tokens for. I've not used the spinal lance and I've rarely ever seen it used. I think I can count the number of times I've ever seen it used on me on one hand. And I don't need any hands to count the number of times I've ever seen the lance as a threat.

I sadly have no ideas of how to make the Gal-X better beyond what has probably been stated a billion times in other posts in other threads. But it is clear to me it needs to get better. I never see it in PvP which I consider a bit of a shame because I think it's a rather nifty ship other then the game mechanics aspect of it.

Likes has been said before in this thread I think it'd be a good idea to leave the cloak where it is on the ship. And probably remove the cannons. That or give it maybe an innate cannon unique to it that levels up as you do with maybe a single Cannon's firing arc but a DHC's damage. I really don't think that'd make it dastardly OP. Possibly hardwire 2 into the front and don't make the Lance count as a weapon slot. (It is my understanding that the Lance counts as a weapon slot, making the customizable layout of the ship 3 fore and 3 aft, not the listed 4 fore and 3 aft. If I am wrong I'd like to be corrected but politely so, I will change my post to reflect it) With the two hardwired in and the lance not counting as a weapon slot you'd have 2 fore and 3 aft customizable weapon slots, plus the two "extended arc DHC's", plus the Phaser Lance. I can honestly say I don't think that'd be OP if you leave everything else alone.

If that was done you could maybe put in a DBB for Beam Overload or Target Subsystems, or two Cannons in fore and use turrets in back for an effective Cannon Rapid Fire on the Gal-X. Anything anywhere in the front 180 arc would be hit by 2 DHC's, 2 Cannons, and 3 turrets. Seeing as people already have hyper agile escorts with 3 DHC's, 1 beam weapon, and 2-3 turrets and can keep that firepower on you for alot of the time anyways, I don't think giving a slower moving ship a wider arc with the same weapons is out of the question as it's supposed to be a special ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-07-2011, 04:14 AM
There have been many posts on this.

Basically, I think it's okay to keep the Dual Cannon ability. If no one uses it due to the turn rate, that's not a real problem.
I think it's Cryptic's "policy" when upgrading a ship to tier 5 to keep the original ship's turn rate, so I don't think that will change.

I think what they should consider is at least one of the following:
a) Add a 4th weapon slot to the aft. That makes it 4/4 weaopn layout like all Tier 5 Cruisers, and the Phaser Lance is a special ability like Saucer Seperation.
b) Reduce the Phaser Lance's cooldown to something more sensible 1 minute or so.
c) Make the Phaser Lance just like a pre-build weapon and give it the DPS and fire arc of a Dual Heavy Cannon. Maybe make the firing cycle a little slower to give the individual shot more "oomph".

Maybe a combination of the above is even required.

BTW: I don't love the Galaxy-X at all. It's a terribly ugly ship and I wouldn't mind it gone forever. But if it is in the game, it needs to be a valid choice equal to the other options at the tier it is designed for, nothing more, nothing less.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-07-2011, 11:58 PM
I think one of the issues is it was made to be a level 41 ship. When we had no refits and no borg and aegis set, you could set it up to be a competitive ship. But now with everything we've currently got, it's fallen behind. They do need to upgrade it to be able to compete with top level ships, it's the most expensive ship in the game (real money wise) and should pack a punch that makes it fun to play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-08-2011, 09:37 AM
Playing a bit with this ship yesterday, it really needs some graphical work. The third nacells lighting effect is horribly butchered and the rear of all 3 nacells are too dim. That Phaser lance is a joke too. Whoever did the model for this ship should go dip their head ina toilet for an hour so they can think about the horrible job they've done!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-08-2011, 11:14 AM
Quote:
Originally Posted by BluerockBeing04 View Post
I think one of the issues is it was made to be a level 41 ship. When we had no refits and no borg and aegis set, you could set it up to be a competitive ship. But now with everything we've currently got, it's fallen behind. They do need to upgrade it to be able to compete with top level ships, it's the most expensive ship in the game (real money wise) and should pack a punch that makes it fun to play.
I am not an expert on the Gal-X by any means, but I personally dislike the idea of powerful ships bought with real money. I believe that it is wrong to make the best stuff paid for only.

Dont get me wrong I have no problem with making it competitive and balancing it out, but I personally believe the atari token store should remain fluff stuff and the big badness should come from obtainable in game avenues.

I personally beleive that if the Gal-X and the klink carrier are going to be so awsome in the stuff they do (as they were heralded to be before their release/nerfs ) they should be obtainable in game without using real money and only have the option to buy it if one does not like the idea of working to obtain it. Then and only then do I promote making them as powerful as many deem they should be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-08-2011, 12:16 PM
i dont want the galalxy x to be overpowered but most people agree its not as good as the others. some minor improvements here and there are needed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-08-2011, 12:41 PM
Quote:
Originally Posted by Captain_Revo
i dont want the galalxy x to be overpowered but most people agree its not as good as the others. some minor improvements here and there are needed.
^^^
this
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-09-2011, 07:18 AM
Give it an "8" in its turnrate.
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