Lt. Commander
Join Date: Dec 2007
Posts: 120
I love space combat....they narrowed that down well. Perhaps the only thing that would truly make this game better would be commanding that combat from the bridge. (Salivates).

The problem with ground combat is:
- Its boring
-Its tedious
-The rewards suck
-It is incredibly...mind numbingly repetitive


To solve this, look at other games that successfully use combat, Halo, Fallout, Star Trek Elite Force, etc...there are a few key things that they do that spice things up.

-Rather than have pocket after pocket of the same enemy...replace a pocket with one mini-Boss. Have the last one on the planet be a boss. AND..more importantly, make that boss different and not just another bad guy with a new title and different clothes. A good example would be how on a early Romulan mission you were fighting Romulan after Romulan and then POOF....there were some Remans. That was a good change.

- Two, ground combat needs to be faster paced, nuff said

- Three, the rewards need to be worth bothering to pick up. When all i usually get is "Synthahol" or "Plomeek Soup" or "a tribble"...the experience seems very much like a waste of my life. Give some big rewards for bosses or bigger baddies....something that at least you can resell (like the perk of a impulse engine or deflector dish). Give us grenades, give us a cool weapon, give us a new piece of armor or headpiece that has a special power.

- Fourth, how about some spontaneity. Why not see a wild animal run past occassionally. What about some new environments...like fighting STREET TO STREET on Bajor, or under the shadows of Skyscrapers on Romulus or in the middle of a farm. Some new landscapes besides "Oh look...I beamed into the middle of a forest for the 100th time."

Fifth and finally....vehicles. I know others will hate this idea. But that is what better loot like grenades or a phaser bazooka could help with. Maybe a tank here or there, what about a ATV, or a shuttle firing on you as aerial support. What about being able to call down a strafing run by your runabouts?

These are just ideas but Ground needs some help. I think these would really make the game fun. Also, rather than have large hypos...lets make use of bridge crew and have a Chief Medical Office do your healing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-08-2011, 07:20 AM
Also...the OPTION to go to first person view....would be awesome
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-08-2011, 07:26 AM
Quote:
Originally Posted by usndiesel View Post
Also...the OPTION to go to first person view....would be awesome
Especially since STO uses the same engine CO uses, and I know for a fact that CO allows FP view.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-08-2011, 07:30 AM
The problems with space combat from the bridge would be:
-Its boring
-Its tedious
-It is incredibly...mind numbingly repetitive

Quote:
Captain! Enemy ship off the port bow!
Lock phasers and fire.
Minimal damage to their shields sir!
Fire again.
Their shields are weakening, and they're moving starboard sir!
Fire again.
Their shields are down!
Fire torpedoes.
They've repaired their shields sir!
Fire phasers.
..You see how this goes, all through dialogue pop-ups..

Oh, and you're right, I loath the idea of vehicles, the ARGO sequence from Nemesis filled me with a burning madness of hate I feel to this day.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-08-2011, 07:32 AM
Outside of one really lame film, ground vehicles aren't really used much in Star Trek. They make more sense as a one-off encounter than they do as meat and potatoes.

Being chased by a vehicle? Beam us 20 km away or beam us to the ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-08-2011, 07:35 AM
Ground Vehicles really don't make any sense in Star Trek, as there are shuttles that are small and compact enough that could do anything better than any ground vehicle could do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-08-2011, 07:42 AM
They are working on completely redoing ground combat, and I think/hope they are also working on gernerally improving the environments. The games you listed are mostly FPS games though, they play differently to mmo games.

Ground combat can be involving in STF, where you are required to use abilities for cc/defence/healing or you get spammed with hold etc (not that I like that method/the borg, it's boring to get held then use a hypo just to get held again for 20~s). However the problem with the rest of the game is that the AI is crap and enemies are all very trivial. Even the bosses don't require that much effort (other than that reman one).

Ground combat can be fairly fast depending on target mobs though, currrently Eng + Medic type enemies can take a stupidly long time though and Borg can as well, although they should. I personally don't want combat to become too fast though, because you begin to remove strategy (well, it will if they improve AI) with faster fights and the end result will just be more mobs and more grind.

Loot tables could do with being redone, the 'anything can drop anything' thing is meh, it makes it harder to farm certain items as well (I can't just go kill escorts for tactic consoles, or swordsman for dual pistols/batleth) and is a bit wtf when borg drop cat food.


I don't like the idea of strafing runs by runabouts (orbital/space station/in a cave shot is bad enough) and tanks are a bit iffy because we've never seen them and they don't really fit in with trek, the closest we've seen was that lolbuggy from nemesis. It would be fun to have vehicle combat though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-08-2011, 07:50 AM
Tanks = ftw (1 driver 1 gunner)
Troop transport ( 1 driver + 4 passengers)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-08-2011, 08:46 AM
Quote:
Originally Posted by Katic View Post
The problems with space combat from the bridge would be:
-Its boring
-Its tedious
-It is incredibly...mind numbingly repetitive



..You see how this goes, all through dialogue pop-ups..

Oh, and you're right, I loath the idea of vehicles, the ARGO sequence from Nemesis filled me with a burning madness of hate I feel to this day.
In your opinion of course. I on the other hand disagree with you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-08-2011, 09:04 AM
Maybe in a mission or 2, but Ground combat in most of ST Universe lacked ground vehicles of any kind.
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