Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Dark Death- Klingon Mission
01-24-2011, 02:44 PM
When Merchant Ship Captains start acting erratically, grounding their ships and stopping all contact, you are sent to kill those who already affected and find out what is causing the problem.
Fear the dark. There is no escape...

A mix of combat and RP.

For everyone who plays, I'd really like detailed feedback if possible. That way I can fix my mistakes.
Thank you in advance!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-25-2011, 01:22 PM
Excellent, 5 Stars!
The antagonist was in the finest traditions of trek, nicely done. I don't want to say to much in order to avoid spoilers. But it is absolutely worth the time to play it.


As promised in my review I had some tweaks/suggestions:

Overall:
The Pi Canis spawn point was resolving as the Fed-Regulus, likely not your issue...but was annoying, probably should report it.

Vesper:
a) Maybe a satellite-less beacon at the derelict.
b) dialogue - "may be too late" think you're missing the "be"

Lilitu:
a) space out the Fed ships some -- I attacked at point blank range with my BOP from cloak, basically destroyed the first miranda which took out the shields of the shikahr right on top of it and then it died....
b) not sure what those final Orion ships were costumed over, but whatever it was didn't even knock down one of my shields...not sure if that is WAD or if they need to get beefed up some.

Final Act:
In the initial space encounter just a single SF ship spawned for me and I blasted it no problem.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-11-2011, 06:11 AM
Update to mission:

-Increased difficulty of enemy NPC`s, both space and ground.

-Fixed some spelling.

-Improved some dialogue.

Please try out the mission. I am always looking for more reviews and critiques to make the missions better.
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