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Thanks SO MUCH for all your support, and we'll see you in-game!
I have noticed that the pathing for BOffs in a Foundry Mission is very buggy. BOffs seem to get hung up on, well, everything... I am often having to set rally points to gather my BOffs or go searching for one.
I played "The Longing" on Holodeck (Part of STO Anniversary) and the BOffs still got hung up. I don't think I am imagining all of this, but I cannot seem to find posts for this subject.
Will this be fixed before the foundry goes LIVE to HOLODECK ?
I have noticed that the pathing for BOffs in a Foundry Mission is very buggy. BOffs seem to get hung up on, well, everything... I am often having to set rally points to gather my BOffs or go searching for one.
I played "The Longing" on Holodeck (Part of STO Anniversary) and the BOffs still got hung up. I don't think I am imagining all of this, but I cannot seem to find posts for this subject.
Will this be fixed before the foundry goes LIVE to HOLODECK ?
I just noticed this too, even when you set a waypoint they don't come back
I have noticed that the pathing for BOffs in a Foundry Mission is very buggy. BOffs seem to get hung up on, well, everything... I am often having to set rally points to gather my BOffs or go searching for one.
I played "The Longing" on Holodeck (Part of STO Anniversary) and the BOffs still got hung up. I don't think I am imagining all of this, but I cannot seem to find posts for this subject.
Will this be fixed before the foundry goes LIVE to HOLODECK ?
The DevTracker is a good place to start.
And here's some info for you:
Quote:
Originally Posted by StormShade
Hey gang,
I've got two update for you all on these missions:
1) We know why some of them have been disappearing, and are working to resolve this now. It should be happening much less frequently already.
2) Regarding the pathing issues reported: We have a fix coming for this as well. It should make it in next week, and once that's done, we'll do a quick republish of the missions which should squash those for good.
Thanks,
So apparently the fix is out... but it's not fixed? I actually found it worse on Holodeck now because my bridge officers got stuck and just stopped... or teleported around the place randomly.