Lt. Commander
Join Date: Dec 2007
Posts: 120
Foundry story and script tools

beginning of set intro

title: Title of your script
description: your mission, who-why-when-how-what

grant mission dialogue
costume: who is giving you the mission
style: whats there emotion
text: what are they saying

map transition (to create a map transfer,the spawn point/contact/enemy/object must be on a new map)
leaving;what map does your mission start from
leave from:were in the sto universe does your mission start
costume:who is is your first contact
style:whats there emotion
text:what are they saying
button:what is on the button to start your mission
spawn point at:name of your first spawn point
map mission:title of first map mission

end of set intro

1st tool

task – interact with object
mission text: what is the objective
waypoints: do you want the object highlighted on the map
object: what is the object
project map:what map are you on
text: what do you want written on the button
animation: what emoticon animation is taking place
duration: what is the duration of interacting with the object

task - kill enemies
mission text:what is the objective
waypoint: do you want the object highlighted on the map
encounter: who are you killing
project map: what map are you on

task – talk to contact
mission text: what is the objective
waypoints: do you want the object highlighted on the map
actor: what is the title of the person you wish to talk to
project map: what map are you on
style: whats there emotion
text:what are they saying
button: what is on the button to reply or continue

pop up dialog (must be between any of the other tools.)
costume:who is is your contact
style:what's there emotion
text:what are they saying
button: what is on the button to reply or continue

task – reach marker
mission text:what is the objective
waypoints:do you want the object highlighted on the map
marker:what is the title of the marker
project map:what map are you on
reached text:what is the objective once marker is reached

I went to the trouble of writting it so thought I'd Share.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12 Sprook Sprook
01-24-2011, 08:39 AM
Okay finally a worthy finished product. Many hour without sleep. Hope you love it as much as I. If it don't make you laugh, cry and die there is something wrong with you. Still open to any notes or criticism. I am dyslexic so please help me find grammatical errors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-24-2011, 09:58 AM
Quote:
Originally Posted by filbones View Post
Yeah I hated the code as it looked in the mission list. From now on I'll put it after. Cheers. I'm going to be doing either allot of different foundry missions or just extending the one I have. Still Experimenting. How'd you like the mission?
I still think it seems a bit out of place in the title at all. I don't think you can have so many missions that you need a season and episode code.

You only get a max 8 missions total, after all. After that it won't let you make more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14 This is Pappy O'malley
01-25-2011, 08:06 PM
First off, we need to cover some bases...
Like Everything.....I'm not seeing a story...
You can throw in popups where ever to want.....They are non objective....

Do the structure however you want but if a player is playing a user mission, they don't get a super reward, BTW, keep it short. No, JJtrek epic reinterations. Get in, get out, no friendly fire.

Remember, Duck, dodge, dive, dodge, AND Duck!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15 Hmm why why why....
01-26-2011, 01:13 AM
{Okay surely you could actually go and play my mission before giving advise. I agree with the title issue and will change it next time I decide to edit, But Please don't reply to post in this thread from now on until you have played my mission, because you are not giving me anything in which I can use to better my mission. I'm not editing till I have another run through with a fleet member. The mission is fun and I love it and people who have played it, enjoyed it. So get your bum over there and play it then tell me it's poo, and why you think its poo. I love criticism so I can make it better, but frankly judging it before even trying it is bigotry.

This is not to be mean. This is not my only Forum in which I have been discussing my mission, but I'm feed up it's like saying I hate that restaurant even though you have never eaten there.

Lastly thank you for taking the time to reply in this thread.

I'm playing other peoples missions and would gladly play your.}

Sorry just get frustrating, not necessarily you guys but there are allot of no it all out there.

So I've been playing others missions. I would like to know how to highlight green within dialogue and have the players name ship or rank in the Text.

Is there a site I can visit to touch up on that element of the foundry.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16 The beez Kneez of Foundry
01-27-2011, 06:15 AM
Well it's been a week since I started my Tribble foundry Champaign and have discovered two things.

For ever player you expect to play your mission you must put in at least 4 hours work.
Less is more, but more to the point is better. don't give the player to much time to think.
As Highbone says - Duck, dodge, dive, dodge, AND Duck!
It's taken me along time to come to the understanding that all is good in the foundry community as long as you stay open minded and consider everything.

So were am I at. Currently have a mission on tribble called "Mysterious Grace" Its not great, its not bad it's just fun, and I will not be doing anything more with it because it needs to much work. Have started a new script very similar and using similar character. It's epic, currently making a Teaser which is a little, dodgy, adrenalin popping and more to the point of what my mission will feel like. Will post it here soon.

So if you want any idea of how good and awesome my missions will be on holodeck. Check out Mysterious Grace and keep in mind it was only my second edit after playing with tribble for less than 3 days.

Firstly Thanks to my Fleet and all there support and thanks to anyone who has taken the time to answer one of my threads.

So thats me... Toots
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-29-2011, 07:43 PM
Quote:
“Hold on Timmy, Thats 2 questions....Duck, Dodge, Dive, Dodge and Duck.”

Love the humour. Got any content of your own I should look at.
"Another Bomari Sunrise", followed soon by "Here Today Gorn Tomorrow"

Thanks for your creations....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-07-2011, 04:26 AM
Highbone

It's funny how you seem to ruffle my feathers, but motivate me at the same time.

Mysterious grace is now "Can't Keep A New Suit Clean." Still major major draft. Heaps of stuff has been added but not published and after a recent brain wave there is allot more to come. I have only just figured out the entire story - intro - confrontation - climax - resolution.

Unfortunately I go back to work this week but hope to have it finished within a fortnight and polished within the month. My goal is to have it transferred/chosen by Stormshade for a transfer. Because when Foundry hits holodeck I have so many other stories. I will still persevere with it on Tribble even if Foundry goes to holodeck.

Just a tease. "Apocalyptic Wolf". It's actually the plot line of one of my feature's that was so close to being made its sad.

It will be the klingon's as an alternate enemy within the story, because I like to work with them. And yes i like my mysterious strangers. His name will be Prof Hardgraves. Many federation members will fall violently ill and with mysterious deaths all over the system. Scratches and bit marks. Professor Hardgraves will be the saviour with an inoculation that prevents you from being affected by a demon that has fallen into our dimension, or will he.... Or does the demon really exist... Is Hardgraves a menacing villain or a valuable federation member doing his job to save humanity. You will have to decide.

Wet your teeth with that...

Or criticise it to the buggery, You can only help me make it better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-13-2011, 10:52 PM
Quote:
Originally Posted by Highbone
"Another Bomari Sunrise", followed soon by "Here Today Gorn Tomorrow"

Thanks for your creations....
Love the title "Here Today, Gorn Tomorrow" !

Are there any tips that you know of to effectively show a NPC (or NPC type of character - The STO Tutorial Targ) beaming away and then not being there anymore ?

My first mission was to incorporate rescuing of hostages and survivors - they would show the beaming animation, but then would just stand there. So, I had to leave that part out.

I am working on my second mission and I really need a technique for this. I know you and Kirkfat have published some very good Foundry Technique Tutorials, of which I am very appreciative especially the beaming in of a friendly NPC, etc...

Do you have any insight as to what kind of future Foundry tools will be available ? The Foundry Toolbox is VERY limited as it currently stands.

Thanks...

I would like to see:
- Copy and paste - items, costumes, and whole maps, etc.
- Beaming or transport of a NPC or object off of a map
- How to make something effective yet invisible.... for instance, how would a ship show damaging effects
of say an overheating deflector array without another ship shooting it ?

Just some tools to make the detail a little more robust.
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