Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2291
02-14-2011, 06:12 AM
1 more war zones and contested space zones ,where we all get a chat log (the klingons are attacking k7 all feds we need help to push them back) or admiral saying its time to take this fight to qo nos and you run a armada to qo nos and kick the downs down, 2 weapon tree so we can customeize our weapons more with range, high power,multi effects., just more of us in our weapon builds, and the 3rd ......a romulan playable race a 3 race pvp would be bad as? ....so klingons quit crying and thanks for a great game
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2292 Starship Crafting Ideas
02-14-2011, 07:25 AM

The idea I have with the ship crafting is that you can take any ship you love UP to your current level.

Each ship class and tier should determine the physical size, HP, crew size, maximum weapon slots, maximum bridge officer stations, maximum console slots, maximum device slots, and maximum number of special abilities.

A user should have the ability to take any ship they want from its current tier up to any tier they currently have access to. Meaning if your character is now Lieutenant Commander, you should only be able to upgrade your starship to tier 1.

When your character levels up from let's say Lieutenant to Lieutenant Commander, you should be given the option to either upgrade your current ship or choose a new ship within the tier you have access to, which in this case would be tier 1.

Effects of increasing your ships tier: (Note that all these changes are affected by the type (cruiser/escort/science) of your ship as well as the current tier to which you are upgrading your ship)
  1. The physical size of your ship should increase to facilitate the larger warp coils, warp core, etc.
  2. Your ships HP will increase (the same way it currently works)
  3. The crew size will increase (the same way it currently works)
  4. The default and maximum number of front and rear weapon slots will increase.
  5. The default and maximum number of console slots will increase, the maximum number of your engineering, tactical, and science console slots will differ from the different types.
  6. The default and maximum number of device slots will increase
  7. The maximum number of special abilities your ship can have will increase.
  8. The available bridges (to me it is stupid that they allow you to choose a bridge that is made for the galaxy class for your tier 0 ship)
  9. The available interior upgrades
  10. Your ships maximum warp
  11. The ships power

All upgrades you make should cost you in game currency... and to be able to use some of the upgrade functionality can be obtainable via the c-store...

Ship Console Upgrades:

At your current tier your ship should have a default number of weapon, console, and device slots and also a maximum number for each.

You should be able to upgrade your current amount of slots to any number below or equal the maximum allowed number of slots.

Take a tier 3 cruiser for example:
  1. Weapon slots:
    Default: 4 front, 3 rear
    Maximum: 6 front, 4 rear (these numbers are just an example)
  2. Console slots:
    Default: 2 engineer, 1 science, 1 tactical
    Maximum: 4 engineer, 2 science,2 tactical
  3. Device Slots:
    Default: 3
    Maximum: 5

Ship Interior Upgrades:

I want the interior of my ship feel more "alive" and also feel like it has actual meaning and not just there for eye candy.

Interior upgrade options:
  1. exchange console :
    You should be able to add an exchange console to your ships interior which will give exactly the same functionality as the exchange consoles within space stations.
  2. mail interface:
    A mail console that allows you to "upload" and "download" your mail attachments.
  3. marketing interface:
    This should be the same interface you get when talking to a NPC and accessing their store, but this should have an extra function. When you go to ESD you should be able to register all the traders onto this interface so that you eventually get something similar to Amazon in the sense that you select an item and see all the different price options (they can also link the exchange to this).
  4. crafting console:
    I don't want to go to Memory Alpha each time I have something I want to craft, I want to go into my ship's interior and go to the science lab or engineering and do the crafting there.
  5. Dabo console:
    It would be great to be able to go into your ship and play some Dabo while you wait for people to join your team for let's say one of the STF's.
  6. Sickbay functionality:
    I want to go to sickbay and have my medical officer heal all my injuries, be able to have him/her make me medical equipment and so on. Here you should also be able to upgrade your ships medical abilities, e.g. crew regeneration and so on.
  7. Engineering functionality:
    If you go to engineering I want to be able to ask my chief engineer to repair my ship's injuries and craft me some critical components. I also want to be able to upgrade parts of my ship from here, e.g. increase my warp speed and sacrifice something for it...

There are countless more option that can be added that will give your ship interior more meaning and dept. And I want that in this game.

Special Abilities Upgrades:

I really like the whole idea of special abilities, I only have one problem... you can't fully enjoy them all without having each ship that contains one... I support the idea that you must buy it from the c-store, but I would like to be able to take that ability in the ship I just bought and upgrade another ship I maybe like more with that same ability.

I know not all ships can support all the special abilities, since it would not be canon if the Excelsior all of a sudden have a saucer separation ability... but then you can also argue that this is way into the future and maybe those options became available.

The number of special abilities you can add to your ship should be determined by your ships tier.
The effectiveness of the special ability should be directly linked to your ship type.
  • e.g. a cloak should work better on a science vessel where a battle cloak work better on an escort and in this case the cruiser will be neutral.

I think all the special abilities can be applied to all the ships, except the saucer separation... oh and also the siege mode of the Nausicaan destroyer... So there will definitely be special abilities that you can only use with a specific ship, but most of them can be used on any ship...

This is what I want to be able to do:
Take my Galaxy class starship and...
  1. add an extra nacelle (which should have some special effect)
  2. add a spinal phaser lance
  3. add a cloaking device (either battle cloak or normal cloak)
  4. add a transwarp drive
    I really hope they eventually allow you to go to a space station or outpost and register its location within your ships computer and by doing so allowing you to transwarp there. You will eventually come to a point in the game where you have every location registered.
  5. add carrier ability
    The amount of fighters and the size of them will differ depending on your ships type and tier.
  6. add ablative generators

Like I said before the amount of special abilities should depend on your ships tier and your ships type.

How your character should get access to these abilities: This should stay the same as it works now. If you buy the ship in the c-store you get the ship for all your characters as well as the special ability upgrade for all ships (that support it) on all your characters. If you want to obtain it in game, it will work the same as it currently does, when you get access to the ship with a specific character you will also get access to the upgrade option, but only one use of this upgrade option and also only on that character.

In the end your ship should feel like your "home" and not just a tool you use to combat with...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2293
02-14-2011, 10:44 AM
I don't know if anyone has suggested this, but - being able to control your ship from the captain's chair, and walk around while the ship is moving would be great. Adding new/better servers is a given, I already said I would even pay more for better stability; I even offered a new car! Oh, and to all you admirals, loosten up, will ya? It's just a game... your NOT a REAL admiral! lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2294
02-14-2011, 11:05 AM
Short: Future Imperfect badges and Delta Flyer uniform. C'mon... is that so much to ask for?
Allow holo BO to be adjustable; clothing, gender, equipment, class. IT is a hologram; therefore some choices should be allowed instead of just standard issue visuals and gender (male).

Mid: Refit for Akira Class. Extra weapons slots, tactical slots, and fighter bay as it was originally intended to be a battleship/carrier in the war front against the Borg. The Defiant was out of commission in First Contact long before any damage was done to the Thunder Child.

Long: More diplomatic missions, storylines, using shuttles, runabout, delta flyer, captain's yacht, etc. Ship interior for each class of ship should be more like the actual interiors shown in canon i.e. engineering, ready room, observation lounge.

Android BO?

Mini-game: Shuttle race. Participate in a shuttle races in various locations (different tracks). Allow players to win prizes such as gold pressed latinum, special parts, items, etc. Allow bidding on races.

Allow for use of other factions instead of just Federation & Klingons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2295
02-15-2011, 11:01 AM
1: Meeting a new culture in Exploration missions. Seems to be the same thing every time i land on a planet while exploring unknown systems: scan and fight, scan and don't fight. Would be nice to find a previously unknown culture instead. Possibly use the FDC missions for this?

2: Along the same vein as the first: No colonists in unknown space. Makes no sense that i run into cultures previously visited by Federation starships, or worse a federation colony, in what is supposed to be "unknown" space. Seems more possibly, might be, could maybe be, unknown space.

3: In First Contact missons when i'm on the Obersrvation deck, or anywhere on my ship, could you please-PLEASE!- make it so i don't have to "Beam to your ship?" when i'm on my own ship!? It's a small detail i know, but it drives me bonkers! I'm on my ship already-can't i just use the door?

4: Yeah it's supposed to be 3 but here's a fourth. is it possible to have an Operative working with Section 31? Being able to infiltrate the enemies of the Federation would be a lot of fun!

Thank you for all the hard work you've put into this game! it just keeps getting better!
Lt. Commander
Join Date: Dec 2007
Posts: 120
for 366 days now ive waited for a upgradable coni class ship.you made the rival excel ship but forgot about the enterprise a-refit from the movie.IT wasnt even a option!!!!!! or it would of won!!!!!!!! IF YOUR GONA MAKE NEW SHIPS YOU SHOULD CONSIDER THE CONI OR ATLEAST MAKE HER UPGRADABLE,
OR A COSTUME TO REPLACE THE EXCELL also we need a shuttle bay to carry our shuttles onboard thanyou for reading
ALSO congrats on all the face lifts your heading in the rite directions!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2297
02-15-2011, 08:49 PM
Short-Term:Squash bugs, Fed Carrier
Mid-Term: Squash more bugs, More cut scenes and VO's for existing missions.
Long-Term: Fully functional Romulan Faction.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2298
02-15-2011, 09:08 PM
"No short terms srry"

Mid terms:
1: New modifable weapons. I.E. When crafting ability to increase the attack power based on science level.
Limit based on weapons level Mk1 2.5-20. also depending on weapon type.
2:More ship damage. I.E. Phaser burns. Holes from Torpeados. Kinda tired of just engine damage. Also allow it to be more permant. Hull intergrity/hull plating.
3: Hull intergrity sepreated from hull plating basicly armor. allow the intergrity to be hp but allow the plating to be damage over time. Increasing damage to the ship the low your plating. Which is repairable by docking.
Armor and intergrity are two different things the intergrity can be repair to allow a ship to stablize itself. The plating is alittle harder and would require outside ship repair which is not doable in combat or travel.
Long Term:
1:Ability VS. Skills. Abilities should be based on race. Skills is something everyone can do. Abilites should also be modifiable along with skill. 3 abilities that affect phyiscal traits and skills. And two abilities that can replace offensive and defensive abilities. Such as psy shields that replace personal and can be upgraded to handle more damage. Offensive like berserk to increase damage and allow more knock back chances. Like 3 knockbacks before enemy becomes immune.
2:Turning galaxy map into a usable map I.E. I could click on Deferis section of the galaxy map and bring it up like a normal sector map and warp to. And please I beg of you remove that do you wish to warp thing. It's so annoying now.
3:Allow the player to diable ships/Ground units in PvE/PvP/Solo missions so you do not have to constanly be consider a combat unit. PvP disable is a 1min respawn time allowing the other player to board ship. And ability to board enemy PvE ships to take wanted weapon/Items. Also allow disable ground units to be beamed to sick bay then Jail.
4:Allow a player to use different parts of other weapons/shield/ships to create a new item. Prob acceptable craft skill above 2k. You decided.
5:Ability to use replicatiors on ship and starbases. This goes with it/// Allow the player to actually sit or lay in more areas then a captians chair.
6:Allow a player to access computer basicly a small window. Library for the ship. And hacking for enemies. using tech that allows the ability to hack and let the player mess with it.
7:Tricoder codex reading. A window that maps the area out up to so many meters showing items/missions/enemies. Also allow Tricoder scan to study plants, enemy weapons, and viable metals. In a little window giving a small report not a detailed that would require a ships study system.
8:keep the finding in space of craft items. But allow planet mining for required items. Goes with tricoder and ability to beam down to planets freely.
9: More planet maps and the ability to choose beaming location from bridge or tatical view.

That it for now if I think of anything else I'll drag my crazy mind back. Thank you.


Edit mid term:
Shield coloring for the ships. Instead of just bluish white why not different color pixels for the shield?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2299
02-16-2011, 06:44 AM
Short term suggestions
Add more rooms to the Starships, such as a brig in Starfleet ships (Never understood why they didn't put one in in the first place.), Stellar cartography, Science lab, Conference room (It makes a guest appearance in the Breen), Shuttle bay, Cargo Bay, Holo deck (This one can also be a mid/long term if you want to make it functional).

mid term suggestions
I'm not sure if it's been brought up yet, though I'm pretty sure it can't be done in the game. (Though if I'm wrong please inform me) I'd like the ability to assign my bridge officer's to actual positions on the ship. Eg. My commander tactical officer on board my Galaxy Class starship can take on the assignment of Executive Officer (First officer for you non military savvy readers), while the Science officer with the medical based skills gets assigned to the position of Chief Medical Officer. In turn you should be able to see them in their respective elements while walking around your ship. (eg, the Chief of Engineering is in the Engine room, while the Chief medical Officer is in sick bay and the Chief of Security is in the Brig [office not cell :p ].

Add the ability to socialize with your bridge officer's. Maybe give the ability to develop relation ships with the officer's, like become ones best friend, or perhaps marry an officer. (though if you want to stop at just the socializing I would understand.)

The ability to walk around on Earth, you at least get a small area on Qo'nos to walk around, so why not earth.)

Long Term Suggestions
Playable Romulan Faction
Race idea's
Ronmulans
Remans
Hirogarn
Mirak
Lyran
Hydran

Playable Cardassian Faction
Race Ideas
Cardassian
Jem Hedar
Vorta
Breen
Bajoran - Stranger things have happened in Star Trek

Here's a Faction idea that I don't think has been discussed (Though if I'm wrong forgive me), How about The Inter Stellar Consortium? It would give the guys at cryptic liberties with their racial makeup as they've never been touched on aside from the Star Trek miniature ship battle game, and the first two Starfleet Command games.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2300
02-18-2011, 06:46 AM
Quote:
Originally Posted by Admiral_Emerson View Post
Short term suggestions
Add more rooms to the Starships, such as a brig in Starfleet ships (Never understood why they didn't put one in in the first place.), Stellar cartography, Science lab, Conference room (It makes a guest appearance in the Breen), Shuttle bay, Cargo Bay, Holo deck (This one can also be a mid/long term if you want to make it functional).

mid term suggestions
I'm not sure if it's been brought up yet, though I'm pretty sure it can't be done in the game. (Though if I'm wrong please inform me) I'd like the ability to assign my bridge officer's to actual positions on the ship. Eg. My commander tactical officer on board my Galaxy Class starship can take on the assignment of Executive Officer (First officer for you non military savvy readers), while the Science officer with the medical based skills gets assigned to the position of Chief Medical Officer. In turn you should be able to see them in their respective elements while walking around your ship. (eg, the Chief of Engineering is in the Engine room, while the Chief medical Officer is in sick bay and the Chief of Security is in the Brig [office not cell :p ].

Add the ability to socialize with your bridge officer's. Maybe give the ability to develop relation ships with the officer's, like become ones best friend, or perhaps marry an officer. (though if you want to stop at just the socializing I would understand.)

The ability to walk around on Earth, you at least get a small area on Qo'nos to walk around, so why not earth.)

Long Term Suggestions
Playable Romulan Faction
Race idea's
Ronmulans
Remans
Hirogarn
Mirak
Lyran
Hydran

Playable Cardassian Faction
Race Ideas
Cardassian
Jem Hedar
Vorta
Breen
Bajoran - Stranger things have happened in Star Trek

Here's a Faction idea that I don't think has been discussed (Though if I'm wrong forgive me), How about The Inter Stellar Consortium? It would give the guys at cryptic liberties with their racial makeup as they've never been touched on aside from the Star Trek miniature ship battle game, and the first two Starfleet Command games.
I said the same thing about the Starfleet Universe races. It's already known where their space lies (ISC is in the Beta Quadrant beyond the Romulan Star Empire and Gorn Hegemony/Confederation for instance) their ships are already designed and their histories/allegiances have already been established. I don't think I'd want to see the Mirak Star League though, I'd want to see them in their original Kzinti form.
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