Tactical candidates will come out of the academy with the knowledge of advance attack patterns and knowledge on how to disable a ship quickly. Therefore starfleet would place them in escorts.
Science candidates will come out of the academy with knowledge of strengthening shields, causing anomalies, and countering hazards to hull and shields. Therefore starfleet would place them in science vessels.
Engineering candidates will come out of the academy with knowledge of hull resistance, integrity and repair, as well as advance techniques to "overclock" the warp engine of a ship. So starfleet would place them in cruisers to keep them "alive"
(I think that a holo-emitter that makes the hull appear damaged would worked perfectly as a threat gen ability.
There are variants of ships, assault cruisers, fleet escorts, deep space sci vessels, they all can be tuned to do something out of their norm. Assault cruiser for damage, fleet escorts for more support, deep space for offensive capabilities. (I know that they already are like this but if each class had to stick to predetermined ship classes, they would be much more fine tuned)
One last thing, why couldn't we be blank officers choosing a preferred "spec?" this way you can go back to the academy and say....go from an engineer to a tactical.
Technically you are a Command officer not tac eng or sci that is just your field. So you could be assigned any command. As an artilleryman I had a infantry 1SG and we were reminded that we are infantrymen as well.
As a officer your specialty of tactics might have been critical to a science ship crew. Every ship in STO has a warp core that needs engineers to maintain.
Even escorts need science officers to analyze anomalies. Because you're a tac officer on a cruiser doesn't mean you wouldn't be considered for 2nd or even 1st officer. Riker considered Lt worf, LtC LeForge and LtC Data to be his 1st Officer of the Enterprise before accepting LtC Shelby in the Best of Both Worlds Part 2. Shelby was a tac officer as was Riker.
So guess what it is canon for any captain any ship.
I'd like to see more Hybrids, though, as a way of seeing more classes. Like have a Command class that's a Tac/Eng Hybrid, and an Ops class that Eng/Sci. Give them a few unique abilities, and then let them choose skills, kit abilities, etc. from both hybridized classes.
It sounds like fun, but you have to remember that balancing becomes exponentially more difficult the more combinations you allow. It's hard enough with three basic classes and the dozens of abilities they all have, combined with three classes of ships you can fly. Letting toons mix and match from two classes would very, very quickly result in a small number of grossly OP combinations relative to the "regular" classes, which would then cause huge problems balancing away these combinations while not breaking the original classes. Choice is good, but there is a point at which too many combinations just becomes impossible to sensibly balance without breaking everything.
Honestly I think this question should be turned around.
if starfleet is at war why would they be nit-pickling over the background of a qualified officer when they offer command of a ship?
They need as many ships as possible commanded by as many qualified captains as possible, If there's an escort in need to a new captain and a promising young officer is up for promotion would they really think "wait a minute you took a biology class as an elective at the academy, clearly this overrides the 15 or so borg ship kills you racked up moments after command fell to you in the tutorial, as evidence that you can't handle an escort class ship, we'll wait till there's a nice safe science ship available for you. "?
I'm not sure I get the "more hybrids" bit. Every character in the game is, on some level, a hybrid, Tacs least so.
Hybrids don't create balancing issues. What creates balancing issues is having some classes as hybrids and some as pures.
Anymore, the standard I'm seeing is to omit pure classes and, overall, I think Cryptic does that.
The biggest issue I can see being that Heals/Buffs, Tanking and DPS are the three roles. In space, any class of captain can do any of the three. On the ground, Engineers and Science can do any of the three with the right loudout but Tacs favor DPS a lot more at the expense of buffs/tanking than Engineers or Science do. They're a less rounded hybrid.
Kirk - tactical captain. flew a cruiser (Constitution)
Picard - science captain. flew a cruiser (Galaxy)
Sisko - engineering captain. flew an escort (Defiant)
Sulu - tactical captain. Flew a cruiser (Excelsior)
Canon would seem to disagree with your theory. And if you disagree with the career I listed, check the histories of those captains.
As to why we can put any captain in any ship....because it's more fun that way. If you want to be specialized, then by all means go ahead. But not everyone wants to be, and there's nothing wrong with it.
And what, pray tell, leads you to believe that any of those captains would fit into the little boxes available to us in STO? There was nothing in Star Trek The Real Series that would make Kirk or Sulu look anything like an STO tactical officer.
To respond to the OP, do you realize that there are only 5 space skills unique to each profession? It's not as though we're talking about distinct classes as they exist in many other MMOs. The differences come not so much from your captain as from the BOff slotting.
If you want to confine yourself to playing with some narrowly defined profession to ship class matching thingy that you've invented within your own mind, have at it. But don't expect that you are in a position to dictate your whims on everyone else.
Originally Posted by Martok42
While I think this is a bit much, I really really hate Engineers being more effective in Escorts than Tacs. (I have seen this a LOT recently) They become an insane combo of Tanking and Killing. They should at least get some MAJOR downsides to flying a ship not designed for their career type.
There is no justification for that. A tactical captain in a cruiser increases the cruiser dps. Mix and match as you please, there is no need to penalize anyone.
They didn't change divisions. I only showed that an engineering officer as much as a tactical or a science officer could serve as helmsman and wear a red uniform for that.
Actually they were both command division and served as generalist relief officers on the bridge. Worf transferred to Operations to serve as security chief and tactical officer. as Attack Patterns are entered, executed and flown by the Helm it is reasonable to conclude that the helm is, at least in game, a Tactical position. This is borne out by the bridge positions of tactical officers in-game.
Originally Posted by K-Tar
I would argue that Picard graduated as a science officer.
That's speculation, there is no canon evidence to say what Picard graduated as, or even if there is such a discrimination at graduation. If anything it would appear that division is set by assignment rather than any predetermined career choice.
Originally Posted by K-Tar
Getting in a brawl in a seedy bar has nothing to do with your profession, leading rescue teams is a matter of rank, and as I showed everybody can serve as helmsman.
It does if the outcome influences your subsequent behaviour and career decisions.
Originally Posted by K-Tar
Now here's an interesting question: Do Starfleet officers automatically have above average scientific knowledge OR is that what we have seen more or less common knowledge in the 24th century? I think Wesley worked with nanites for a school project....
Just look at the testing in Coming of Age.
As for school I'll ask this. If you have an exceptional pupil, do you give him the standard syllabus, or do you give him projects to challenge and encourage those exceptional talents?
I have at least one of each combination of captain and ship on both Fed and KDF sides. I like having such a diverse pool of captains to choose from when I play. Shove me into a box and tell what I can and cannot do? Yeah, that's why I left WoW.
personally i doubt they would ever limit us to career based characters into their respective ship. i think its a bad idea that will do little good and just annoy people.
personally i wish they had from the start given no career paths but just let us pick and choose the skills we want to be able to make any kind of captain we want. kind of like the CO method in the past and for gold members now. each character would then be totally unique and far more realistic. i never bought the picard is this career or sisko was that. thats not how people are. you might specialise in one area but thats not to say you dont have those other skills. they all had a mix of the skills needed for command. thats why they were captains.
but i think its now a bit late to change it, even if everybody agreed to it.
but limiting one career to one ship is a bad idea all around.