Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
02-23-2011, 11:35 PM
Quote:
Originally Posted by Darren_Kitlor
Although you can PvP in there, the objectives clearly don't mention attacking other players. (I don't do the mission usually, I like to test builds near the far moon in the instance and hunt down KDF players. )
That needs to be changed as well.
Optional Goal for everyone: Kill 4 enemy ships.

Always visibile in the mission description, that should help people get the idea.

Edit: Did I already mention what a "new, imporved Ker'rat" could be like: http://forums.startrekonline.com/sho...d.php?t=202599
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42 Kerrat
02-23-2011, 11:52 PM
My Klingon likes it there !
He is waiting what is said early in the game for feds to scan those things and then !
With two other buddys he blow the smirtereens out of those repairhubs and they win the game .
Infortuneate for the federation that they can't cloak otherwise they would do the same.
Same as the kerat is that ground feature Otah feds do the scan works we allready blow up the turrets and other klingon brother are waiting to computerize those things upload a virus .....

FEDERATION 0 AND KLINGONS ONE

O One more thing try to invite some VA Tacticals with an Defiant with cloak you can do the same !!!

Greets Jetal Sisko
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
02-24-2011, 12:51 AM
I like going to Ker'rat for loot, because its DIFFICULT!

You can't just fly around farming stuff without getting ***** by klingons just waiting for you, or vise versa, which is part of the fun.

It makes finding that mk XII item that much more special.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
02-24-2011, 12:55 AM
Quote:
Originally Posted by BluerockBeing04 View Post
They should really import the same idea as SWG had with the Kessel system:
Have a really huge, open pvp zone with two dreadnoughts/fleets from either faction that are incredibly hard to kill. Have them on a respawn timer when one is destroyed. People can get rewards like they do in fleet actions. If you come in and a bunch of Klinks are assaulting your fleet, fight them off or destroy theirs. This would be really fun...even have side objectives or something.
Except.. Kessel Corvette groups wasnt "incredibly hard".. Now if youre talking about the last addition there (Lancer and Nebulon Frigates), then I get your point, but the vette mission was never hard, just timeconsuming.

The concept is good, just need to actually make the convoy tough (ie: give them damage in excess of regular player damage, a ton of HP, and a really slow regen.. That way, youll have to work them down as they fly their route)

Example:

3 Dreadnaughts (Jupiter/Vo'quv), with escorts, flying a set route, taking 15 minutes. There will be two stations along the course, and they will regenerate some of their HP there

Station will drop HEs/ETs on them for 33% of their max HP.

At each of the stations, they will unload some of their cargo, dropping their chance at dropping high quality loot.

The ships will always drop one rare or VRare MK XII item *or* a random "special" schematic (set item for example), on the first leg of the route, 2nd leg and the chance is 66%, 3rd leg 33%. Chance of schematic drop should be roughly 5%.

Drops always goes to a random person in the group that have the highest damage/death ratio (each death will subtract the hull HP from the score). While in the system, groups cannot be disbanded.

Mission can be done while enabled or disabled for PvP, enabled PvP will give a 15% bonus to the damage score.

Once either convoy (Fed/KDF) is destroyed, the other will warp out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
02-24-2011, 01:18 AM
Quote:
Originally Posted by MelineAaele View Post
Except.. Kessel Corvette groups wasnt "incredibly hard".. Now if youre talking about the last addition there (Lancer and Nebulon Frigates), then I get your point, but the vette mission was never hard, just timeconsuming.

The concept is good, just need to actually make the convoy tough (ie: give them damage in excess of regular player damage, a ton of HP, and a really slow regen.. That way, youll have to work them down as they fly their route)

Example:

3 Dreadnaughts (Jupiter/Vo'quv), with escorts, flying a set route, taking 15 minutes. There will be two stations along the course, and they will regenerate some of their HP there

Station will drop HEs/ETs on them for 33% of their max HP.

At each of the stations, they will unload some of their cargo, dropping their chance at dropping high quality loot.

The ships will always drop one rare or VRare MK XII item *or* a random "special" schematic (set item for example), on the first leg of the route, 2nd leg and the chance is 66%, 3rd leg 33%. Chance of schematic drop should be roughly 5%.

Drops always goes to a random person in the group that have the highest damage/death ratio (each death will subtract the hull HP from the score). While in the system, groups cannot be disbanded.

Mission can be done while enabled or disabled for PvP, enabled PvP will give a 15% bonus to the damage score.

Once either convoy (Fed/KDF) is destroyed, the other will warp out.
That sounds like an interesting idea, but it's missing one element. Two actually.

First, this concept would lead to huge clusterf***s on one location. That's not that much fun. It may sound fun, but with the chaotic concept of NPC spam... nah, that's like a copy of arena and there are good reasons why I hate those. For those people, willing to slug it out like that, they can just go to any random arena or CTF match.

Second, it needs scattered highlevel mobs to attracts attention of farmers (and I don't mean chinese farmers, just regular people grinding). Nothing to farm = no farmers = just another pvp battleground, we have the arena and CTF already. It would die.

Also, "pvp disable" option = no gankers = no pvp = just another run of the mill boring fleet action with occasional 2 guys duelling it out on secluded location. What a bore.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
02-24-2011, 01:33 AM
Quote:
Originally Posted by FarsightFrostwhisper
That sounds like an interesting idea, but it's missing one element. Two actually.

First, this concept would lead to huge clusterf***s on one location. That's not that much fun. It may sound fun, but with the chaotic concept of NPC spam... nah, that's like a copy of arena and there are good reasons why I hate those. For those people, willing to slug it out like that, they can just go to any random arena or CTF match.

Second, it needs scattered highlevel mobs to attracts attention of farmers (and I don't mean chinese farmers, just regular people grinding). Nothing to farm = no farmers = just another pvp battleground, we have the arena and CTF already. It would die.

Also, "pvp disable" option = no gankers = no pvp = just another run of the mill boring fleet action with occasional 2 guys duelling it out on secluded location. What a bore.
There should ofcourse be patrolling/fighting groups scattered across the map, and its fairly simple to provide an incentive to enable PvP:

Enabled PvP gives a bonus to droprate/quality. Killing a player ship gives a guaranteed drop - 50% Common 35% uncommon, 10% rare, 5% very rare.

Enabled PvP gives a damage boost, rather than a score boost (thus: players hunting the convoy benefits from enabling PvP)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
02-24-2011, 01:35 AM
Quote:
Originally Posted by MelineAaele View Post
There should ofcourse be patrolling/fighting groups scattered across the map, and its fairly simple to provide an incentive to enable PvP:

Enabled PvP gives a bonus to droprate/quality. Killing a player ship gives a guaranteed drop - 50% Common 35% uncommon, 10% rare, 5% very rare.

Enabled PvP gives a damage boost, rather than a score boost (thus: players hunting the convoy benefits from enabling PvP)
Okay... but why "boost it" artificially? Why not make it simple? Make a big zone. Add quality loot dropping mobs. Enable pvp. People will find their own balance between pvp and pve, just like they did in Kerrat. Why would you want to "fix" something that isn't broken?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
02-24-2011, 01:36 AM
Just a reminder.

We request that players do not discuss possible exploits on the forums. Please abide by the forum rules.

If you feel that someone is exploiting the game, contact customer service. These issues do get looked into (I know because I read the internal threads when someone is reported).

As far as Kerrat and KDF content in general, the big update is coming with the launch of Season 4.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
02-24-2011, 01:39 AM
Quote:
Originally Posted by dstahl View Post
Just a reminder.

We request that players do not discuss possible exploits on the forums. Please abide by the forum rules.

If you feel that someone is exploiting the game, contact customer service. These issues do get looked into (I know because I read the internal threads when someone is reported).

As far as Kerrat and KDF content in general, the big update is coming with the launch of Season 4.
Good to know. Just please please please don't make it complicated. People find their own balance and ways to play within pvp zones.

Also, for the good folks here: reporting works. I reported one farmer and he's gone, haven't seen him for weeks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
02-24-2011, 03:57 AM
Quote:
Originally Posted by FarsightFrostwhisper
Okay... but why "boost it" artificially? Why not make it simple? Make a big zone. Add quality loot dropping mobs. Enable pvp. People will find their own balance between pvp and pve, just like they did in Kerrat. Why would you want to "fix" something that isn't broken?
Because, if there is equal chance of "winning" youll have one group that PvE all day long there, and random PvPers that doesnt find any PvP there. By making it a risk/reward system, you promote PvP, while making it "useable" for the PvE crowd.

Ker'rat:

Fed 1 : Stop ganking me, Im here for the PvE
KDF 1: This a PvP zone, cant deal with it, dont enter!

Instead it would work like this:

Fed 1: Stop ganking me, Im here for PvE.
KDF 1: Then disable PvP, you can still complete missions, grind loot.
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