Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-28-2011, 10:08 AM
Quote:
Originally Posted by Drakkos
The problems is that there isn't one generic physical model for kits, there are several, and the "hard-points" and weapon models would need to be taken into account to prevent clipping between the two. I imagine that that would be near impossible in itself, but then it also needs to work for those people that don't have the kit models turned on, otherwise they'd just float several inches off your character.

It's not a terrible idea by any means, I just think there's too much work involved compared to the gains to make it feasible.
i do think it might be a bit ard to ceat and about the belt thing what could happens is make it so that the belt is just slightly small enough so that it owuld fit beneath the kit layer when you have it un-hidden and then the holsters would appear to be on the kit, and without the kit visual enabled they will appear attached to a belt.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-01-2011, 11:49 AM
I like the idea ... wanted to post it myself today.
because it almost looks like our character is puting his gun on the shoulder anyway.
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