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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 181
02-28-2011, 04:02 PM
I've had a few issues with these two missions myself most chiefly being this. After barely successfully raiding all four freighters before they warped out I still get a mission failure. I hadn't don this mission again since till the other day when my Lt. Commander Friend and I ran it (i was a captain 5 matching level) and to our annoyance the civilian escorts were damage sinks. Even with me unmatching level and going full Captain 4 agro on them with their Lt. Commander 5 or so levels they wouldn't go below 50% health. There is something very wrong with these missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 182
02-28-2011, 04:10 PM
Quote:
Originally Posted by Alastor_Forthright View Post
I've had a few issues with these two missions myself most chiefly being this. After barely successfully raiding all four freighters before they warped out I still get a mission failure. I hadn't don this mission again since till the other day when my Lt. Commander Friend and I ran it (i was a captain 5 matching level) and to our annoyance the civilian escorts were damage sinks. Even with me unmatching level and going full Captain 4 agro on them with their Lt. Commander 5 or so levels they wouldn't go below 50% health. There is something very wrong with these missions.
I've been complaining about these missions from day one - BUT after playing them the last two days, Gozer's fixes must have gone in as I was able to complete the transport raid regulary (used to fail witn 2 frieghters still in zone; and on 2 of the 5 times I tried it, was even able to complete the optional objective solo (which was completely impossible prior to this last patch.)

Also, on the Rrikson Raid, the two frieghters in the bubble finally were counting towards 'frieghters looted' and that was NOT the case before.

Not saying there still aren't issues but the major ones I was complaining about seem resolved.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 183
03-01-2011, 01:30 AM
I just tried doing the Eriksson mission and I failed it with 4/4 freighters Pillaged. I haven't tried the transports one because I don't want to waist XP-boost time on a missions I can't complete fully. I think I've only gotten Path of Warrior completed once since it was released because I just happen to team with a guy who knew what he was supposed to do and could actually do it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 184
03-01-2011, 11:19 AM
I'll take a look at this one more time. I may just have to make the transports unkillable after you loot them, as it's this logic that is the root cause of all the problems.

I didn't want to do this because I wanted to give you guys the option of blowing up the friegters after you looted them but at this point just pulling that option is the only way I think I can fix this issue for good.


Goz
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 185
03-01-2011, 11:20 AM
That would make targeting the correct ones easier as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 186
03-01-2011, 12:02 PM
Thank you Goz.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 187
03-01-2011, 12:12 PM
Quote:
Originally Posted by Cryptic_Gozer
I'll take a look at this one more time. I may just have to make the transports unkillable after you loot them, as it's this logic that is the root cause of all the problems.

I didn't want to do this because I wanted to give you guys the option of blowing up the friegters after you looted them but at this point just pulling that option is the only way I think I can fix this issue for good.


Goz
Never failed this mission... to me its an issue of people not realizing the extra objectives are better accomplished in a group...

Have soloed it successfully many many times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 188
03-01-2011, 05:31 PM
Quote:
Originally Posted by Greatmaker69 View Post
Never failed this mission... to me its an issue of people not realizing the extra objectives are better accomplished in a group...

Have soloed it successfully many many times.
I suspect what you're missing is that a lot of us have, by the rules listed, succeeded as well... and it still counts as a failure. It's a substantial problem when it says "Optional: Pillage 4 Freighters" - you pillage 4 freighters, but it still counts as a failure.

It's extra-problematic for carriers, because once you sic your fighters on a transport, they don't let go until it's dead (even if it turns friendly), meaning a good chunk of your firepower is A) Not doing what you need it to do B) Helping you fail the mission.

For this reason I'd ask Gozer - is there anything you can do about that? I know you aren't a ship guy; I'm not asking you to give me fighter controls or anything* - but is there some trick you can do that'll make my fighters think the Transports are destroyed when they turn friendly? Because otherwise part of this problem is going to remain for us carrier captains.

If not, you suppose you could poke the ship team about either an AI fix for that, or maybe some pet controls for carriers? It makes running these missions significantly more troublesome than they ought to be, and the carrier is already a little rough to run them in just due to it's slow turn speed.






*I want them, but I know you aren't the guy to ask about it <,<
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 189
03-01-2011, 07:28 PM
Quote:
Originally Posted by Cryptic_Gozer
I'll take a look at this one more time. I may just have to make the transports unkillable after you loot them, as it's this logic that is the root cause of all the problems.

I didn't want to do this because I wanted to give you guys the option of blowing up the friegters after you looted them but at this point just pulling that option is the only way I think I can fix this issue for good.


Goz
If you could also make them unforgettable that would be nice. The tendency for the game to auto target things you don't want to shoot at is astounding. Like in Night of the Comet where apparently your tactical officer really wants you to alter the time line.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 190
03-01-2011, 07:51 PM
Quote:
Originally Posted by Cryptic_Gozer
I'll take a look at this one more time. I may just have to make the transports unkillable after you loot them, as it's this logic that is the root cause of all the problems.

I didn't want to do this because I wanted to give you guys the option of blowing up the friegters after you looted them but at this point just pulling that option is the only way I think I can fix this issue for good.


Goz
A while back it was mentioned that there was a fix to this problem that never made it out in a patch. I've looked over the patches and it still isn't listed in any of them since this new fix was mentioned. People can do it in BoPs solo, but cruisers and carriers have a tough time doing it. Its just that once we start the mission, out of the first 4 freighters, most people can only get 2 of them. Then they have to kill the escorts, destroy the shield things - which are a pain to target by the way - and then destroy the one fed ship that appears and get the last 2 freighters before they leave. By that time, the first 4 freighters have already warped out of the system. So when you get the last 2 freighters to make it a total of 4 freighters done, you have already failed because the others have left before you finished. That was the problem with the mission the last time I played it. Granted I haven't done it in a week, but there has been nothing in the latest patch notes about any changes in it at all. I've been able to complete them in my Vor'cha maybe 50-60% of the time now. But everytime it is very, very close. I get the last freighter just when it passes the Nav Buoy a split second before it warps away.


Kirk: Scotty, what's left?
Scotty: just the batteries sir. I can have auxiliary power in a few minutes.
Kirk: We don't have a few minutes! Can you give me phaser power?
Scotty: A few shots sir.
Spock: Not enough against their shields
Kirk: Who in the hell are they?
Uhura: Admiral, the commander of the Reliant is signaling. He wishes to discuss terms of our surrender.
Kirk: Put it on screen.
Uhura: Admiral?
Kirk: Do it, while we still have time.
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