Lt. Commander
Join Date: Dec 2007
Posts: 120
So we know the following systems,

--Rure Penthe
--Sol system
--?Starfleet Academy/ San Francisco? (Someone told me in-game, don't know if this is true)

are done.

Dstahl has stated that they are holding these for ways to add functionality. That's great and I understand that. However, at this point in the game, especially with a lot of us at the end-game content, we just want to explore the universe.

We need lots more of persistent zones that have large and interesting environments. Adding the caves to Risa was smart but it should've been taken to the next step. Instead of a single cave, it should've kept going and maybe have some enemies, Talarian hook spiders anyone?, randomly pop up.

Look at CO, they have practically no functionality in Millennium city, yet it's so fun to just travel and flying around it just exploring. That is what is so brilliant about the weeklies. A lot of times we just explore , which is why it took me two and a half hours to finish the last weekly:p

If there were more starbases that had a depth of detail like the new ESD, that's all I would do is visit them. I would love going inside Utopia Planitia and see ships under construction and engineers working on new schematics.

We do missions but we don't have enough persistent zones to allow us to just hang out in the universe we all love.

Whatever you do, don't make them like Andoria where it's pretty bland. Take the Risa route and take it to the next level.

Do you guys agree?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-02-2011, 05:56 AM
Wholeheartedly.

For the Foundry, if nothing else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-02-2011, 05:59 AM
I think holding off until the functionality is at least in development is probably for the best.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-02-2011, 06:03 AM
I want to say 'no', since most people don't bother with planets like Risa at all, due to there being nothing to do there; but as nuh pointed out, they could be handy for foundry missions even if nothing else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-02-2011, 06:15 AM
I don't really support this, as it would probably backfire just like the Klingon faction for example.

The players wan't it.
The devs make it clear that it's unfinished.
The players are like "It doesn't matter, we'll understand, just release it!"
The devs are like "O.K. we heard you, here it is"
Then players.. "This is it? This sucks big time, FU Cryptic!"

So, I'd rather wait for them to be finished.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-02-2011, 06:54 AM
Quote:
Originally Posted by Grieff View Post
The players wan't it.
The devs make it clear that it's unfinished.
The players are like "It doesn't matter, we'll understand, just release it!"
The devs are like "O.K. we heard you, here it is"
Then players.. "This is it? This sucks big time, FU Cryptic!"

So, I'd rather wait for them to be finished.
I tend to agree with this. All we need is something else to bring out the nay-sayers. I can see the other side of the arguement, though....

How about some sort of compramise (sp?) where the unfinished areas are released on tribble in the foundry. If enough UGC is generated using these environments, move them to the Holodeck with the UGC, and viola, stuff to do in the new areas

Just a thought...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-02-2011, 06:56 AM
Quote:
Originally Posted by Grieff View Post
I don't really support this, as it would probably backfire just like the Klingon faction for example.

The players wan't it.
The devs make it clear that it's unfinished.
The players are like "It doesn't matter, we'll understand, just release it!"
The devs are like "O.K. we heard you, here it is"
Then players.. "This is it? This sucks big time, FU Cryptic!"

So, I'd rather wait for them to be finished.
just take Ship Interriors...
The POLL http://forums.startrekonline.com/sho...d.php?t=151987
is pretty clear on what players wanted from it.

Functionality – is more critical to me than what it looks like 43,20%
Era – my interior has the TOS vs. the TNG “look” 5,54%
( of 10075 votes )

what do we get first ? TOS interriors! *doh*

it's the Open Jacket Uniform all over again...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-02-2011, 07:02 AM
If they have time to do this, I would like to see it. I requested they add some stuff to do on Risa, mainly stuff to see ( as well as add the second sun and moon it should have ). But the Devs never responded. It is possible they will not add these things until there is a reason to. A shame since I would have loved to visit Starfleet Academy or Mount Seleya on Vulcan.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-02-2011, 07:14 AM
hmm... more on topic:

i can see that this would be good for the foundry

but

- we do not have the foundry on Holodeck yet
- and more importantly, when Cryptic decides to finally add functionality, they may decide to change more arround then just adding a few buttons.

For example i played a Foundry Mission on Tribble where a Spacestation with the Earth Space Dock interrior map was attacked by Romulans.
What happened to that Map and Mission after they updated ESD to look like it does now?

Does Cryptic want to keep old Maps in the game for years only so some guy can use that for Foundry missions?

I would suggest that nothing get's released before it is finished or it might even screw up that Foundry Mission that you are hoping for.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-02-2011, 07:31 AM
Please - give us an actually reason to visit places like Risa, Andoria, etc. They have nothing to do there and haven't since launch. Don't just add them on a whim: give us something to do and interact with.

It seems like you're contradicting yourself: Risa and Andoria were added without functionality and they're... boring (something you acknowledge).

Quote:
Originally Posted by forresto View Post
Dstahl has stated that they are holding these for ways to add functionality. That's great and I understand that. However, at this point in the game, especially with a lot of us at the end-game content, we just want to explore the universe.
There's a very good reason for this and you actually acknowledge that huge zones with nothing in them (like Andoria) are boring.

Quote:
We need lots more of persistent zones that have large and interesting environments. Adding the caves to Risa was smart but it should've been taken to the next step. Instead of a single cave, it should've kept going and maybe have some enemies, Talarian hook spiders anyone?, randomly pop up.
Some of the existing persistent zones haven't had content... ever.

Quote:
Look at CO, they have practically no functionality in Millennium city, yet it's so fun to just travel and flying around it just exploring. That is what is so brilliant about the weeklies. A lot of times we just explore , which is why it took me two and a half hours to finish the last weekly:p
have you played Champions? Lots of questing occurs in Millenium City.

Quote:
If there were more starbases that had a depth of detail like the new ESD, that's all I would do is visit them. I would love going inside Utopia Planitia and see ships under construction and engineers working on new schematics.
I'd love to see but but I'd love a reason to be there. STO already has several persistent zones with zero gameplay.

Quote:
We do missions but we don't have enough persistent zones to allow us to just hang out in the universe we all love.
I want more persistent zones too but I want a reason to actually go there too.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:34 PM.