Quote:
|
Originally Posted by ZeroniusRex
Chaddy, thanks.
Galactrix, thank you for all the information! I don't see how your first failure is different from your first success. I'm probably misreading something. Can you also give me a project id for this?
|
OK. So now I have some visual aids and also a mission you can check out.
On Tribble right now, there's a published example called "Conversation" by Galactrix.
Project ID: ST-TAJDW68AG currently listed as review content, for Fed characters any level.
Here's a screenshot of the advanced editor for a popup - this setup actually worked and let me progress to the next objective no matter what option you pick.
http://i832.photobucket.com/albums/z...popupeditr.jpg
As you can see, the two buttons both do the same thing and end the conversation.
Here is a screenshot of the editor when the mission then gets stuck and can't progress.
http://i832.photobucket.com/albums/z...oundryfail.jpg
This is the same as above, except that one of the branches now has an extra prompt where you get some more info. For some reason after choosing either of these options, the mission will not move on to the next objective.
Here is the Story editor where you can see that there's a final objective in the mission and that the branching dialogues are for the blue popup window in the flow chart.
http://i832.photobucket.com/albums/z...objectives.jpg
Here is a screenshot of the editor, but this time it comes from a Talk to Contact objective - the setup is identical to above, but it results in success and works as it is supposed to.
http://i832.photobucket.com/albums/z...drycontact.jpg
The difference between the two screenshots as you will notice is that next to the finish flags at the end of the branches, there is a dropdown menu that allows you to choose whether or not the branch is success or fail.
Is this dropdown meant to be in the editor window for the popup boxes branching dialog too? Is that why it is broken?