Lt. Commander
Join Date: Dec 2007
Posts: 120
First, it was an excellent idea to add these dialog objects that we can place on maps! It opens up a lot of new possibilities.

But - I am having a problem setting visibility states on the buttons. When I try to set a state using "Component Complete" or "Component Reached", an error pops up saying that there are "no maps available - there are no maps available that contain this object type."

It does not seem to recognize which map the popup dialog object is placed on, and hence it can't show me a list of objects and markers I can use to set the trigger states for these button options.

This happens for dialog objects on maps (not part of the main story).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-04-2011, 08:32 PM
A fix is to include a different component complete or other object interaction on the map prior to trying to do what you're trying to do.

If it happens after something else, it seems to recognize what you're trying to do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-06-2011, 02:00 PM
Quote:
Originally Posted by Kirkfat View Post
A fix is to include a different component complete or other object interaction on the map prior to trying to do what you're trying to do.

If it happens after something else, it seems to recognize what you're trying to do.
That didn't work
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