I would like different shield types with varied shield distribution like that. I would be happy to put a shield with stronger forward shields on my escort, because I am one of those aforementioned suicidal captains.
I think the shields should be swappable though, so you could go from a shield with strong forward shields to a shield with stronger port shields if you decided you wanted to change your combat tactics.
Maybe an alternative would be to allow us to direct shield strength beyond what we have now. Right now we can direct shield strength but it only allows us to go up to 100% on that side. Perhaps we should have a way to redirect it so one side can go up to 125% strength at the detriment of the rest of the shields.
You mean shield reinforcement like in SFC? That could work, perhaps as a new console or perhaps that much needed twist to "Shield Arrays" so people would use them and not Covarients.
Maybe. Or perhaps they could add some more shield arrays.
Attack Shields: Shields are stronger in the fore than in the aft.
Defense Shields: Shields are stronger on the sides than in the fore or aft.
Directed Shields: Shields are able to be directed up to 125% in any direction but will reduce remaining shields to compensate.
Universal Shields: Shields automatically readjust to normalize strength. Enemies are basically having to fight against the entire shield system, but once shields are down your entire ship is unprotected.