ill try fiddling around with it but overall, some things ive set to 200% i believe, character detail, world details stuff like that but i think everything else is at 100%, ill have to recheck though
LOD = Level of Detail.
It pretty much determines a host of things such as glows, shadow casting, light interaction, which level of detail version of a model to put on screen etc etc etc.
Objects that are further away tend to take on lower LOD to save processing power, whereas objects close to the camera take on progressively higher LOD.
I didn't notice it the 1st time around, but do you see how in the far-off picture there is a tiny hint of red glow around the bussards?
That isn't supposed to be there.
So again, probably an LOD glitch but I'm thinking maybe its with all Deltas:
because they are so small the under-skin is shining through in bloom-intensive areas like the nacelles and bussards.
Try this: fiddle with bloom intensity, and quality.
Start by turning it off. If that makes it go away, then turn it back on and dial bloom down to 5%. Then tick up by 5s until it starts to shine through, and go back to the point just before the glitch happens.